Difference between revisions of "HP restorers"

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(HP Returned from Damage: Scourge of Souls)
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==HP Returned from Damage==
 
==HP Returned from Damage==
These will return a percentage of the damage you do back as [[HP]]. Damage counted is capped by the amount of HP the foe has left.
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These will return a percentage of the weapon damage you do back as [[HP]]. Damage counted is capped by the amount of HP the foe has left.
 
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Revision as of 05:18, 26 November 2009

HP Restoration

These will increase HP when used.

Any of these used on Sunday will restore 2 extra HP.

Source Source type Gain When usable Cost Requirements Notes
double plus good draught Item Fully Non-combat Item Loss
long-lost remote control Item Fully Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores 25% of total PP
lost remote control Item Fully Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores 25% of total PP
low pill Item Fully Non-combat Item Loss Also restores some PP
Robe of 'Umr At-Tawil Full-body suit Fully Combat None Level 50 Also restores full PP
Only 3 times a day
Twilight Hospital Location Fully Non-combat 7 chips per HP Transportation range 1 or greater
Sickbay Location Fully Non-combat 4 chips per HP Space Station developed
Training Location Fully Non-combat None See Level Mechanics Level 2-25 at Guild
Level 26-50 at Nagual
Level 51-150 at Aquasson Base
Also gives other benefits
Lifeblood Manipulation Elemental Skill Almost Fully Non-combat 8 PP Level 10
flash-restore capsule Item 60% of total Always Item Loss
Drowsiness Item 50% of total Non-combat Item Loss + 2.5-5 minutes Obtained from sleeping draught
Works when resting
Active for 5 minutes
Also restores 50% of total PP
it's still good! draught Item 50% of total Non-combat Item Loss
brown bandage Item 10% of total Non-combat Item Loss
drowsing rod Item 6*Level, cap 200 Combat Item Loss
Rest at your Hideout Location ~4*Level, cap 40 Non-combat 2.5-5 minutes Cost is level dependant
Also restores ~4*Level, cap 40 PP
Mink Seat of Justice
Oaken Bench of Might
Special Varies Non-combat resting Holding the chair Triples the amount
Also doubles the PP amount
band-aid Item 77-96 Always Item Loss
Tikkoun elixir Item 67-68 Non-combat Item Loss Level 15 Also restores 132-136 PP
Knit Bone Psion Skill 31-40 Non-combat 12 PP Level 9
advanced medkit Item 30-35 Non-combat Item Loss
automated medkit Item 31-34 Non-combat Item Loss
red pill Item 21-30 Non-combat Item Loss Also restores 21-30 PP
insta-salve, large Item 18-22 Always Item Loss
First Aid Gadgeteer Skill 10-20 Non-combat
6-10 Combat
Always 6 PP Level 3
green tea mochi ball Item 11-14 Non-combat Item Loss Also restores 11-15 PP
smart bandages Item 8-15 Non-combat Item Loss
insta-salve, small Item 8-12 Always Item Loss
GigaGuy pellet Item 8-12 Non-combat Item Loss
Knit Flesh Psion Skill 4-8 Non-combat 4 PP Level 2


HP Regeneration

These will regenerate HP each turn.

Source Source type Gain Duration Requirements Notes
Amazing Technicolor Dreampants Pants 2*Level, cap 30 One turn When trigger Purple
Other beneficial results
Shining Trapezohedron Accessory 10 Always Level 55 Increased chance of noncombat adventures.
Massage therapist Sidekick 10 occasionally +10 PP as well
Grimm's Bulwark Talisman 1*Level, cap 10 Always +20% to your defensive rating
+20% resistance to all elements
Regenerates PP
-15% offense
three-speed bicycle shorts (second gear) Pants level dependent, cap 10 Always Level 5 -10 seconds to the duration of each turn
+10 to hit
Old Man Walking Item 5 120 minutes Obtained from tormented soles
+10 seconds/turn
+5 PP regen/turn
Aura: Vigor Psion Skill 4 30 minutes Level 12 +30% to maximum HP
Toasty Heart Item 4 30 minutes Obtained from returning or having returned to you
an item from a Pouch
+5% ice resistance
ball of wax Offhand item 3 Always
garnet ion stone Accessory 3 Always Level 9
gauze rifle Ranged weapon 3 Always Level 9 +5% to hit
old-style ambulance Transportation 3 Always
Paradox Naught Talisman 3 Always Attacker takes 6 damage
-15% Intellect
lover's locket Accessory 2 Always Level 9 +2 PP per turn
lover's locket, left half Accessory 2 Always Level 4
Starfish Regeneration Naturalist Passive skill 2 Always Level 8
trilobyte Offhand Item 2 Always Level 11 +20 to maximum HP
Paradime device Transportation 1 Always +2 PP per turn
+5 dodging ability
Mummified Item -2 120 minutes Obtained from unsanitary gauze
+4 damage absorption
Needs Stitches Effect -1*Level, cap 15 30 minutes Obtained by being defeated


HP Returned from Damage

These will return a percentage of the weapon damage you do back as HP. Damage counted is capped by the amount of HP the foe has left.

Source Source type Percentage Duration Requirements Notes
Leechery Item 10 60 minutes Obtained from leached liquid
Scourge of Souls Melee weapon 10 Always Level 55 5% chance to stun opponents
-10 foe toughness.
+50 Melee damage
Torch of Nug Melee weapon 10 Always Level 70 +50% weapon damage
+50 fire damage
smart axe Melee weapon 8 Always Level 12
Fighting Club Melee weapon 5 Always +offense
+20% Strength
+10 Melee damage
You do know Jack. Specifically, Jack's physiology.
mourning star Melee weapon 5 Always Level 9
the Scottish necklace Accessory 5 Always Level 8
Trident of Nodens Ranged weapon 5 Always Level 40 +3 extra attack(s) per turn.
+5% of weapon damage returned as PP
Fires varying elemental beams.
King's boomerang
Ring of Fellowship
Zorromir's double tower shield
Ranged weapon
Accessory
Offhand item
3 Always Any two items from the set Other beneficiary effects
lightning rod Melee weapon 3 Always Level 14 +3% of weapon damage returned as PP
+5 electric damage
mighty quill Melee weapon 3 Always Level 5 +5% Strength
+5% to your maximum Hit Points
Reaper's scythe Melee weapon 1 Always

Notes