Difference between revisions of "Time modifiers"
From Twilight Heroes Wiki
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| [[xentrium gauntlets]] || Gloves || '''-5''' || Always || Level 14 || | | [[xentrium gauntlets]] || Gloves || '''-5''' || Always || Level 14 || | ||
+ | |- | ||
+ | | [[Zeno's bow]] || Ranged weapon || '''-5''' || Always || Level 6 || +1 extra attack(s) per turn | ||
|- | |- | ||
| [[Old Man Walking]] || Item || '''<font color="red">+10</font>''' || 120 minutes || || Obtained from [[tormented soles]]<br>+5 HP regen/turn<br>+5 PP regen/turn | | [[Old Man Walking]] || Item || '''<font color="red">+10</font>''' || 120 minutes || || Obtained from [[tormented soles]]<br>+5 HP regen/turn<br>+5 PP regen/turn |
Revision as of 15:39, 24 July 2010
Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
Turn duration cannot go below 4 minutes.
Source | Source type | Increase (seconds) | Duration | Requirements | Notes |
---|---|---|---|---|---|
Heroic Efficiency | Passive skill | -30 | Always | ||
Overclocked | Item | -15 | 120 minutes | Level 6 | Obtained from overclocking chip |
three-speed bicycle shorts (high gear) | Pants | -15 | Always | Level 10 | +5 damage absorption Regenerates PP as a function of level |
Race car driver | Sidekick | -1*Level, cap -15 | Full-time | Enabled by using The 'Swift and ...' trilogy | |
letter shirt | Shirt | -0.5*Level, cap -15 | Always | +10% Intellect +10% fire resistance +10% ice resistance | |
armored pegasus | Transportation | -10 | Always | Level 12 | Grants wearer the ability to fly |
foxy caped suit | Full-body suit | -10 | Always | Grants wearer the ability for super jumps +5% Reflexes +10% to hit | |
Prefontane's shoes | Boots | -10 | Always | Level 10 | |
Robe of 'Umr At-Tawil | Full-body suit | -10 | Always | Level 50 | Limited immortality 3 times/day. +10% Strength +10% Intellect +10% Reflexes |
three-speed bicycle shorts (second gear) | Pants | -10 | Always | Level 5 | +10 to hit Regenerates HP as a function of level |
VHF-1 Exosuit | Full-body suit | -10 | Always | +15 Strength +20 defense | |
xentrium breastplate | Shirt | -10 | Always | Level 9 | |
xentrium breeches | Pants | -10 | Always | Level 10 | |
xentrium helm | Helmet | -10 | Always | Level 14 | |
xentrium shield | Offhand Item | -10 | Always | Level 10 | |
archron's staff | Melee weapon | -5 | Always | Level 8 | +10 spell damage |
datapants | Pants | -5 | Always | Level 6 | +5 XP per combat |
hammer time | Melee weapon | -5 | Always | Level 6 | +3 Melee Damage |
Ring of Solis | Accessory | -5 | Always | Level 70 | Grants invisibility (chat effect). +5% resistance to all elements +10 psychic damage +40 to maximum HP +40 to maximum PP +10% Intellect |
Sceptre of 'Umr At-Tawil | Melee Weapon | -5 | Always | Level 50 | Can use a disintegration beam 10 times/day. +10% Strength +10% Intellect +10% Reflexes |
Seppia's cephalopod skullcap | Helmet | -5 | Always | +5 ice damage Allows the use of SQUID discs Grants wearer the ability to breathe under water Regenerates PP as a function of level | |
shoehorn | Accessory | -5 | Always | Level 5 | |
three-speed bicycle shorts (first gear) | Pants | -5 | Always | +10 dodging ability Gain XP as a function of level | |
Treader of the Dust's Sandals | Boots | -5 | Always | Level 55 | +10 PP per turn Increased chance of combat adventures. +10 Weapon damage (ranged or melee) |
xentrium boots | Boots | -5 | Always | Level 7 | |
xentrium gauntlets | Gloves | -5 | Always | Level 14 | |
Zeno's bow | Ranged weapon | -5 | Always | Level 6 | +1 extra attack(s) per turn |
Old Man Walking | Item | +10 | 120 minutes | Obtained from tormented soles +5 HP regen/turn +5 PP regen/turn | |
PKD'd | Effect | +10 | 35 minutes | Gained from *@=g3,8d\&fbb=-q/hk%fg +20% XP per combat | |
lead dirigible | Transportation | +20 | Always | ||
magic truck vehicle | Transportation | +30 | Always | ||
remainder cell phone | Offhand Item | +30 | Always | +13% XP per combat |