Difference between revisions of "Bonus melee damage"

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m (Bonus damage moved to Bonus melee damage: splitting into melee/spell/strike-back)
m (qualify type of damage)
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{{Underconstruction|comment=Missing lots of entries.}}
The following table lists all in-game mechanics that increase damage output in combat.
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The following table lists all in-game mechanics that increase damage output in combat. This page is only concerned with weapon attacks, not [[bonus spell damage]] or [[strike-back damage]].
 
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{{modifiers list}}
 
{{modifiers list}}
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 17:34, 12 April 2008

Hammer.gif This page is UNDER CONSTRUCTION:
Missing lots of entries.

The following table lists all in-game mechanics that increase damage output in combat. This page is only concerned with weapon attacks, not bonus spell damage or strike-back damage.

Source Source type Increase Duration Requirements Notes
Sockin' it to 'Em Usable 10 60 minutes   Obtained from lost sock


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration