Difference between revisions of "Fumble Chance"

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|[[tattered shorts]] || Pants || '''Slightly Increased''' || Always || Level 7 || +10 Strength
 
|[[tattered shorts]] || Pants || '''Slightly Increased''' || Always || Level 7 || +10 Strength
 
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|[[stranging device]] || Ranged weapon || '''Greatly Increased''' || Always || Level 7 || +10 Sonic Damage
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Revision as of 15:58, 4 January 2009

Hammer.gif This page is UNDER CONSTRUCTION:
Missing items? How fumbles work (players' and monsters'?) should be explained on this page.

The following table lists all game mechanics which affect heroes' fumble chances. Note that no matter how much equipment is worn, the total effect is capped at greatly increased or greatly decreased, except for items which grant never-fumble.

Source Source type Increase Duration Requirements Notes
Filthy sock puppet Offhand Never Always No Level +10% Strength
+15 Increased foe toughness
handle Melee weapon Never Always Level 2
work gloves Gloves Slightly Decreased Always Level 6
tattered shorts Pants Slightly Increased Always Level 7 +10 Strength
stranging device Ranged weapon Greatly Increased Always Level 7 +10 Sonic Damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration