Difference between revisions of "Time modifiers"

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Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
 
Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
  
 +
Turn duration cannot go below 4 minutes.
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''

Revision as of 12:31, 28 March 2009

Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.

Turn duration cannot go below 4 minutes.

Source Source type Increase (seconds) Duration Requirements Notes
Heroic Efficiency Passive skill -30 Always
letter shirt Shirt -Level/2, cap -15 Always +10% Intellect
+10% fire resistance
+10% ice resistance
foxy caped suit Full-body suit -10 Always Grants wearer the ability for super jumps
+5% Reflexes

+10% to hit
Chance of stunning opponents if you win initiative

VHF-1 Exosuit Full-body suit -10 Always +15 Strength
+20 defense
xentrium breastplate Shirt -10 Always Level 9
xentrium breeches Pants -10 Always Level 10
xentrium helm Helmet -10 Always Level 14
xentrium shield Offhand Item -10 Always Level 10
shoehorn Accessory -5 Always Level 5
hammer time Melee weapon -5 Always Level 6 +3 Melee Damage
xentrium boots Boots -5 Always Level 7
xentrium gauntlets Gloves -5 Always Level 14
lead dirigible Transportation +20 Always
magic truck vehicle Transportation +30 Always
remainder cell phone Offhand Item +30 Always +13% XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration