Difference between revisions of "Extra attacks"

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(quint-barreled rifle)
(desert eagle)
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| [[Trident of Nodens]] || Ranged weapon || 3 || Always || Level 40 || +5% of weapon damage returned as HP<br>+5% of weapon damage returned as PP<br>Fires varying elemental beams.
 
| [[Trident of Nodens]] || Ranged weapon || 3 || Always || Level 40 || +5% of weapon damage returned as HP<br>+5% of weapon damage returned as PP<br>Fires varying elemental beams.
 
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| [[desert eagle]] || Ranged weapon || 2 || Always || Level 14 || +6% chance of critical hits
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| [[repeating rifle]] || Ranged weapon || 2 || Always || Level 5 || +5% Reflexes<br>Successful hit weakens opponents (by 4 points).
 
| [[repeating rifle]] || Ranged weapon || 2 || Always || Level 5 || +5% Reflexes<br>Successful hit weakens opponents (by 4 points).
 
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Revision as of 04:41, 20 January 2010

Source Source type # of extra attacks Duration Requirements Notes
Furnace of Yeb Ranged weapon 5 Always Level 70 +50% weapon damage
+50 fire damage
N'Gah-Kthun's Lancer Ranged weapon 3 Always Level 55 +20% to hit
+20 fire damage
+2% chance of critical hits.
Trident of Nodens Ranged weapon 3 Always Level 40 +5% of weapon damage returned as HP
+5% of weapon damage returned as PP
Fires varying elemental beams.
desert eagle Ranged weapon 2 Always Level 14 +6% chance of critical hits
repeating rifle Ranged weapon 2 Always Level 5 +5% Reflexes
Successful hit weakens opponents (by 4 points).
Red Pasha's Silver Spoon Talisman 2 Always +30% Reflexes
+4% chance of critical hits.
-15% resistance to all elements
Typhoon's Bracers Talisman 2 Always +30% Reflexes
+4% chance of critical hits.
-15% resistance to all elements
quint-barreled rifle Ranged weapon 2 Always Level 9 +4 foe toughness
boomerang Ranged weapon 1 Always
GigaGuy cannon Ranged weapon 1 Always +X offense
Provides several special attacks in combat.
Occasionally causes foes to drop restoratives.
King's boomerang Ranged weapon 1 Always +3% of weapon damage returned as HP
+X offense (requires set)
the golem's Glock Ranged weapon 1 Always Level 8 +10 Ranged damage
+8 to hit
The Shark's darts Ranged weapon 1 Always Level 6 +4% chips
-4% chance of weapon fumbles


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration