Difference between revisions of "Metalmorph"
From Twilight Heroes Wiki
(It's getting late so I'll get everything else settled in the morning.) |
(Added gears) |
||
Line 21: | Line 21: | ||
|- | |- | ||
| 2 || [[dark arts|Dark Arts]] || [[lark dances|Lark Dances]] | | 2 || [[dark arts|Dark Arts]] || [[lark dances|Lark Dances]] | ||
+ | |- | ||
+ | | 2 || [[Gears]] || [[throwing gears|Throwing Gears]] | ||
|- | |- | ||
| 2 || [[Hammer]] || [[metal carbide hammer|Metal Carbide Hammer]] | | 2 || [[Hammer]] || [[metal carbide hammer|Metal Carbide Hammer]] |
Revision as of 05:21, 22 September 2014
Go to Elemental Skills (level 11 skill, trained at the Training Room)
Metalmorph
With your elemental insight, you can convert the molecules of certain metals into other metals. Theoretically, more valuable metals.
Can upgrade certain metals
Cost: 20 PP
Notes
- Based on an entry posted by Fly Die0 during the May 2009 bounty.
- The items that can be metalmorphed depend on S, where S is the number of skill points invested.
- In practice used from the Workbench interface at your Hideout.
- When skill points were first introduced, the PP cost was to be 20 - round(S/2). The metals that could be metalmorphed were to depend on S:
S required | Source | Target |
---|---|---|
0 | Titanium | Cryonite |
0 | Plasteel | Cavorite |
3 | Cybertronium | Illuminum |
6 | Tritanium | Pentium |
8 | Polysteel | Paladinum |
10 | Byzantium | Malkamite |
- Prior to the introduction of skill points, all metals could be metalmorphed. X was 20.