Difference between revisions of "HP modifiers"

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|[[Shield of Zion]] || Offhand item || '''10''' || Always || Level 5 || +10% electric resistance
 
|[[Shield of Zion]] || Offhand item || '''10''' || Always || Level 5 || +10% electric resistance
 
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|[[Crime Never Sleeps ... or Does It?]] || Adventure || '''1''' || Permanently || || Choosing the choice "Just keep walking"
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|[[Crime Never Sleeps ... or Does It?]] || Adventure || '''1''' || Permanently || || Choosing the choice "Just keep walking".  Recurring adventure; can be used multiple times.
 
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Revision as of 14:40, 28 February 2008

HP modifiers
Source Source type Increase Duration Requirements Notes
Silver star Accessory 20 Always +20 to max PP as well
Can wear two
Aegis Flux Incapacitor Offhand item 20 Always Various other benefits
Shield of Zion Offhand item 10 Always Level 5 +10% electric resistance
Crime Never Sleeps ... or Does It? Adventure 1 Permanently Choosing the choice "Just keep walking". Recurring adventure; can be used multiple times.


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration