Difference between revisions of "Bonus melee damage"

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(New page: {{Underconstruction|comment=Missing lots of entries.}} The following table lists all in-game mechanics that increase damage output in combat. {| cellpadding="3" cellspacing="0" border="1" ...)
 
m (always 60 minutes)
Line 8: Line 8:
 
|Usable
 
|Usable
 
!10
 
!10
|30/60 minutes
+
|60 minutes
 
| 
 
| 
 
|Obtained from [[lost sock]]
 
|Obtained from [[lost sock]]

Revision as of 12:58, 5 April 2008

Hammer.gif This page is UNDER CONSTRUCTION:
Missing lots of entries.

The following table lists all in-game mechanics that increase damage output in combat.

Source Source type Increase Duration Requirements Notes
Sockin' it to 'Em Usable 10 60 minutes   Obtained from lost sock
Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration