Time modifiers

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Revision as of 11:49, 16 February 2009 by Muhandes (talk | contribs) (Complete table)

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Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.

Source Source type Increase (seconds) Duration Requirements Notes
Heroic Efficiency Passive skill -30 Always
letter shirt Shirt -Level/2, cap -15 Always +10% Intellect
+10% fire resistance
+10% ice resistance
foxy caped suit Full-body suit -10 Always Grants wearer the ability for super jumps
+5% Reflexes

+10% to hit
Chance of stunning opponents if you win initiative

xentrium breastplate Shirt -10 Always Level 9
VHF-1 Exosuit Full-body suit -10 Always +15 Strength
+20 defense
shoehorn Accessory -5 Always Level 5
hammer time Melee weapon -5 Always Level 6 +3 Melee Damage
lead dirigible Transportation +20 Always
magic truck vehicle Transportation +30 Always
remainder cell phone Offhand Item +30 Always +13% XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration