Bonus spell damage

From Twilight Heroes Wiki
Revision as of 10:36, 22 June 2008 by Naborr (talk | contribs) (Added Ember in a Bottle entry.)

Jump to: navigation, search
Hammer.gif This page is UNDER CONSTRUCTION:
Missing lots of entries.

The following table lists all in-game mechanics that increase spell damage output. This page is only concerned with spell attacks, not bonus melee damage or strike-back damage.

Source Source type Increase Duration Requirements Notes
Ebon Eye of the Deep Talisman 15 Always N/A +5% of damage returned as PP
-20% chips.
Ember in a Bottle Talisman .5 x your Level Always N/A -2 to maximum HP
pandimensional scepter Melee weapon 10 Always Level 3 -1 to the cost of combat spells
isinglass orb Offhand 6 Always Level 4
Enerbun sphere Offhand 20 Always Level 12


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration