Time modifiers

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Revision as of 16:40, 26 August 2008 by DarKye (talk | contribs) (Added shoehorn)
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Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.

Source Source type Increase (seconds) Duration Requirements Notes
Prepunctuality (positronic computer) Computer Lab -45 On random adventures
Heroic Efficiency Passive skill -30 Always
Prepunctuality (electronic computer) Computer Lab -30 On random adventures
xentrium breastplate Shirt -10 Always Level 9
VHF-1 Exosuit Full-body suit -10 Always
shoehorn Accesory -5 Always Level 5
lead dirigible Transportation +20 Always Flies
magic truck vehicle Transportation +30 Always
remainder cell phone Offhand Item +30 Always +13% XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration