HP restorers

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Revision as of 15:25, 21 March 2009 by Muhandes (talk | contribs) (HP Restoration: Special Sunday behavior)

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HP Restoration

These will increase HP when used.

Any of these used on Sunday will restore 2 extra HP.

Source Source type Gain When usable Cost Requirements Notes
double plus good draught Item Fully Non-combat Item Loss
long-lost remote control Item Fully Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores some PP
lost remote control Item Fully Non-combat Item Loss + 2.5-5 minutes Works when resting
Also restores some PP
Lifeblood Manipulation Elemental Skill Almost Fully Non-combat 8 PP Level 10
Twilight Hospital Location Varies Non-combat 7 chips per HP Transportation range 1 or greater
Sickbay Location Varies Non-combat 4 chips per HP Space Station developed
flash-restore capsule Item 60% of total Always Item Loss
Drowsiness Item 50% of total Non-combat Item Loss + 2.5-5 minutes Obtained from sleeping draught
Works when resting
Active for 5 minutes
Also restores 50% of total PP
it's still good! draught Item 50% of total Non-combat Item Loss
brown bandage Item 10% of total Non-combat Item Loss
Rest at your Hideout Location ~4*Level, cap 40 Non-combat 2.5-5 minutes Cost is level dependant
Also restores ~4*Level, cap 40 PP
band-aid Item 77-96 Always Item Loss
Knit Bone Psion Skill 31-40 Non-combat 12 PP Level 9
advanced medkit Item 30-35 Non-combat Item Loss
automated medkit Item 31-34 Non-combat Item Loss
red pill Item 21-30 Non-combat Item Loss Also restores 21-30 PP
insta-salve, large Item 18-22 Always Item Loss
First Aid Gadgeteer Skill 10-20 Non-combat
6-10 Combat
Always 6 PP Level 3
green tea mochi ball Item 11-14 Non-combat Item Loss Also restores 11-15 PP
smart bandages Item 8-15 Non-combat Item Loss
insta-salve, small Item 8-12 Always Item Loss
GigaGuy pellet Item 8-12 Non-combat Item Loss
Knit Flesh Psion Skill 5-8 Non-combat 4 PP Level 2
drowsing rod Item ? Combat Item Loss


Notes

HP Regeneration

These will regenerate HP each turn.

Source Source type Gain Duration Requirements Notes
Amazing Technicolor Dreampants Pants 2*Level, cap 30 One turn When trigger Purple
Other beneficial results
Grimm's Bulwark Talisman 1*Level, cap 10 Always +20% to your defensive rating
+20% resistance to all elements
Regenerates PP
-15% to your offensive rating
Aura: Vigor Psion Skill 4 30 minutes Level 12 +30% to maximum HP
Toasty Heart Item 4 30 minutes Obtained from returning or having returned to you
an item from a Pouch
+5% ice resistance
ball of wax Offhand item 3 Always
gauze rifle Ranged weapon 3 Always Level 9 +5% to hit
old-style ambulance Transportation 3 Always
Paradox Naught Talisman 3 Always Attacker takes 6 damage
-15% Intellect
lover's locket Accessory 2 Always Level 9 +2 PP per turn
lover's locket, left half Accessory 2 Always Level 4
Starfish Regeneration Naturalist Passive skill 2 Always Level 8
trilobyte Offhand Item 2 Always Level 11 +20 to maximum HP
flaming whip Melee weapon -3 Always Level 3 +20 fire damage
Needs Stitches Effect -1*Level, cap 15 30 minutes Obtained by being defeated


HP Returned from Damage

These will return a percentage of the damage you do back as HP. Damage counted is capped by the amount of HP the foe has left.

Source Source type Percentage Duration Requirements Notes
Leechery Item 10 60 minutes Obtained from leached liquid
smart axe Melee weapon 8 Always Level 12
Fighting Club Melee weapon 5 Always +offense power
+20% Strength
+10 Melee damage
You do know Jack. Specifically, Jack's physiology.
mourning star Melee weapon 5 Always Level 9
the Scottish necklace Accessory 5 Always Level 8
King's boomerang
Ring of Fellowship
Zorromir's double tower shield
Ranged weapon
Accessory
Offhand item
3 Always Any two items from the set Other beneficiary effects