Time modifiers

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Revision as of 23:39, 24 July 2010 by Muhandes (talk | contribs) (Zeno's bow)
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Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.

Turn duration cannot go below 4 minutes.

Source Source type Increase (seconds) Duration Requirements Notes
Heroic Efficiency Passive skill -30 Always
Overclocked Item -15 120 minutes Level 6 Obtained from overclocking chip
three-speed bicycle shorts (high gear) Pants -15 Always Level 10 +5 damage absorption
Regenerates PP as a function of level
Race car driver Sidekick -1*Level, cap -15 Full-time Enabled by using The 'Swift and ...' trilogy
letter shirt Shirt -0.5*Level, cap -15 Always +10% Intellect
+10% fire resistance
+10% ice resistance
armored pegasus Transportation -10 Always Level 12 Grants wearer the ability to fly
foxy caped suit Full-body suit -10 Always Grants wearer the ability for super jumps
+5% Reflexes

+10% to hit
Chance of stunning opponents if you win initiative

Prefontane's shoes Boots -10 Always Level 10
Robe of 'Umr At-Tawil Full-body suit -10 Always Level 50 Limited immortality 3 times/day.
+10% Strength
+10% Intellect
+10% Reflexes
three-speed bicycle shorts (second gear) Pants -10 Always Level 5 +10 to hit
Regenerates HP as a function of level
VHF-1 Exosuit Full-body suit -10 Always +15 Strength
+20 defense
xentrium breastplate Shirt -10 Always Level 9
xentrium breeches Pants -10 Always Level 10
xentrium helm Helmet -10 Always Level 14
xentrium shield Offhand Item -10 Always Level 10
archron's staff Melee weapon -5 Always Level 8 +10 spell damage
datapants Pants -5 Always Level 6 +5 XP per combat
hammer time Melee weapon -5 Always Level 6 +3 Melee Damage
Ring of Solis Accessory -5 Always Level 70 Grants invisibility (chat effect).
+5% resistance to all elements
+10 psychic damage
+40 to maximum HP
+40 to maximum PP
+10% Intellect
Sceptre of 'Umr At-Tawil Melee Weapon -5 Always Level 50 Can use a disintegration beam 10 times/day.
+10% Strength
+10% Intellect
+10% Reflexes
Seppia's cephalopod skullcap Helmet -5 Always +5 ice damage
Allows the use of SQUID discs
Grants wearer the ability to breathe under water
Regenerates PP as a function of level
shoehorn Accessory -5 Always Level 5
three-speed bicycle shorts (first gear) Pants -5 Always +10 dodging ability
Gain XP as a function of level
Treader of the Dust's Sandals Boots -5 Always Level 55 +10 PP per turn
Increased chance of combat adventures.
+10 Weapon damage (ranged or melee)
xentrium boots Boots -5 Always Level 7
xentrium gauntlets Gloves -5 Always Level 14
Zeno's bow Ranged weapon -5 Always Level 6 +1 extra attack(s) per turn
Old Man Walking Item +10 120 minutes Obtained from tormented soles
+5 HP regen/turn
+5 PP regen/turn
PKD'd Effect +10 35 minutes Gained from *@=g3,8d\&fbb=-q/hk%fg
+20% XP per combat
lead dirigible Transportation +20 Always
magic truck vehicle Transportation +30 Always
remainder cell phone Offhand Item +30 Always +13% XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration