Damage absorption

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Revision as of 18:57, 9 April 2008 by Bagatelle (talk | contribs) (New page: {{underconstruction|comment=Missing lots of items. Do +defense items (e.g., smudged sweater) belong here? Does armor power have an effect? How DA works should be spaded out and explain...)

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Hammer.gif This page is UNDER CONSTRUCTION:
Missing lots of items. Do +defense items (e.g., smudged sweater) belong here? Does armor power have an effect? How DA works should be spaded out and explained on this page.

The following table lists all game mechanics which affect damage absorption.

Source Source type Increase Duration Requirements Notes
kneepads Accessory +2 Always


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration