Difference between revisions of "User:Muhandes"

From Twilight Heroes Wiki
Jump to: navigation, search
(Currently Spading)
(MD Project Status: still not here)
 
(200 intermediate revisions by the same user not shown)
Line 7: Line 7:
 
'''Class:''' [[Gadgeteer]] by heart. Probably transmogrified to something else now.
 
'''Class:''' [[Gadgeteer]] by heart. Probably transmogrified to something else now.
  
'''Level:''' 100 before transmogrification. Now 3. Or 15.
+
'''Level:''' Went all the way to 100 once, but now just transmoging around
  
 
'''Spading mutlis:''' psiomuh, sednahuM, elemuh, level 1 muh, level 2 muh
 
'''Spading mutlis:''' psiomuh, sednahuM, elemuh, level 1 muh, level 2 muh
  
 
=Wiki Projects=
 
=Wiki Projects=
I live in the wiki. I spent much more time here than in the game. Does that make me wierd? Maybe it makes me special?
+
I live in the wiki. I spent much more time here than in the game. Does that make me weird? Maybe it makes me special?
  
 
Current wiki projects and things to do:
 
Current wiki projects and things to do:
Line 20: Line 20:
 
* Align hit and miss messages for all [[:Category:Enemies|enemies]]. Finished letters #-Q.
 
* Align hit and miss messages for all [[:Category:Enemies|enemies]]. Finished letters #-Q.
  
==Currently Spading==
+
=Things to check=
* [[Gwneuthurwr Deganau's hunllef puzzle]] acid damage, and looking for the lost 8th message
+
 
* [[Justin's magic wand]]
+
* [[Shall We Play A Game? (Cannonball Tavern)]] at low level
  
 
=Personal Projects=
 
=Personal Projects=
Line 28: Line 28:
  
 
==MD Project Status==
 
==MD Project Status==
'''Current item count:''' 1015<br>
+
{{#vardefine:InMD|1606}}
<small>(9 of these are usually worn or otherwise used by me so they might not be in the MD<br>
+
{{#vardefine:InUse|0}}
[[GigaGuy cannon]]<br>
+
{{#vardefine:MyTotal|{{#expr:{{#var:InMD}}+{{#var:InUse}}}}}}
[[judo kid gloves]]<br>
+
{{#vardefine:TotalItems|1716}}
[[letter shirt]]<br>
+
{{#vardefine:CompItems|21}}
[[Marty Crouch's magic chest‎]]<br>
+
{{#vardefine:UnimpItems|3}}
[[Marty Crouch's magic chest‎ (empty)]]<br>
+
{{#vardefine:NoMemItems|70}}
[[Virtual Reality helmet]]<br>
+
{{#vardefine:MemItems|{{#expr:{{#var:TotalItems}}-{{#var:CompItems}}-{{#var:UnimpItems}}-{{#var:NoMemItems}}}}}}
[[Wolley's Index]]<br>
+
{{#vardefine:CustomItems|5}}
[[The Grouch's Sack of Loot (empty)]]<br>
+
{{#vardefine:SandboxItems|2}}
[[The Grouch's Sack of Loot (full)]]
+
{{#vardefine:ObsoleteItems|5}}
)</small>
+
{{#vardefine:ColItems|{{#expr:{{#var:MemItems}}-{{#var:CustomItems}}-{{#var:SandboxItems}}-{{#var:ObsoleteItems}}}}}}
 +
{{#vardefine:MySpecialItems|5}}
 +
{{#vardefine:MyColItems|{{#expr:{{#var:ColItems}}+{{#var:MySpecialItems}}}}}}
 +
{{#vardefine:MyMissing|{{#expr:{{#var:MyColItems}}-{{#var:MyTotal}}}}}}
 +
 
 +
'''Current item count:''' {{#var:MyTotal}}
 +
 
 +
Thanks to the following people who sent me stuff I didn't have: {{user|Valera}}, {{User|Doctor Mania}}, {{User|Habbukuk}}, {{User|maniac}}, {{User|Brulak}}, {{User|Olaf}},  {{User|OldJanitor}}, {{User|BongBob}}, {{User|Doctor Mojo}}, {{user|Cristiona}}, {{user|Shikao}}, {{user|blackmatter615}}, {{user|StrLikeCrazy}}, {{user|Chieri}}, {{user|Konork}}, {{user|Patojonas}}, {{user|hoyifung04}}, {{user|DuRhone}}
  
Thanks to the following people who sent me stuff I didn't have: {{user|Valera}}, {{User|Doctor Mania}}, {{User|Habbukuk}}, {{User|maniac}}, {{User|Brulak}}, {{User|Olaf}},  {{User|OldJanitor}}, {{User|BongBob}}, {{User|Doctor Mojo}}, {{user|Cristiona}}.
+
At this point my collection is <!--missing some wandering villains items-><!--only some no-trade items which will take some more retcons to get--> <!--as complete as humanly possible.--> Missing one item!
  
I'm now done getting all the items I can. If someone wants to sell me a pouch for a reasonable price I'll appreciate it.
 
 
===What I'm missing:===
 
===What I'm missing:===
 +
There are currently {{#var:TotalItems}} pages in [[:category:items]]. {{#var:CompItems}} of them are compendium pages (marked with *) and {{#var:UnimpItems}} are items which [[:Category:Unimplemented Items|were never implemented]]. {{#var:NoMemItems}} more [[:category:NoMem|cannot be put in the MD]]. This leaves {{#var:MemItems}} [[:category:Mem|items that can be put in the MD]]. {{#var:CustomItems}} of these are [[:Category:Custom Items|custom items]] and {{#var:SandboxItems}} are Sandboxes ([[User:Muhandes/Sandbox]], [[User:Muhandes/Sandbox2]]). There are also {{#var:ObsoleteItems}} items that no longer exist:
  
There are currently 1095 pages in [[:category:items]]. 15 of them are compendium pages (marked with *) and 3 are items which [[:Category:Unimplemented Items|were never implemented]]. 47 more [[:category:NoMem|cannot be put in the MD]]. This leaves 1030 [[:category:Mem|items that can be put in the MD]]. 3 of these are [[:Category:Custom Items|custom items]] (well, actually 4, but one of which is mine), leaving 1027 collectible items.
+
* [[Plaid couch (lumpy) (1)]]
 +
* [[Plaid couch (lumpy) (2)]]
 +
* [[Plaid couch (very lumpy) (3)]]
 +
* [[Plaid couch (very lumpy) (4)]]
 +
* [[paper placeholder]]
  
I can't get the following 7 items:
+
This leaves {{#var:ColItems}} items that are generally collectible at this time.
  
===Can't get these (7)===
+
I have in my MD {{#var:MySpecialItems}} items which are not collectible:
* This cannot be gotten once you had it and used it
 
** [[77 Habits of Highly Effective Heroes]]
 
* You can only have one talisman
 
** [[Astral Monkey's Paw Necklace]]
 
** [[Orb of Insight]]
 
** [[Thunder in a Bottle]]
 
* No longer obtainable
 
** [[plaid couch (lumpy) (1)]]
 
** [[plaid couch (lumpy) (2)]]
 
* No longer exists
 
** [[paper placeholder]]
 
  
This leaves 1020 items I can get, 1015 of which I have, missing 5:
+
* [[Plaid couch (very lumpy) (3)]]
 +
* [[Plaid couch (very lumpy) (4)]]
 +
* [[neverending red pen]]
 +
* [[ripped swipe card]]
 +
* [[astrum emblem]]
  
===Donation items (2)===
+
Thus I can personally collect {{#var:MyColItems}} items. I have {{#var:MyTotal}} items, missing {{#var:MyMissing}}
I'd love to have more of these, but they are usually too expensive.
+
 
* [[Pouch of Few Lost Things]]
+
===Regular items (4)===
* [[Pouch of Many Lost Things]]
+
* [[go-go boots]]
 +
* [[jungle boots]]
 +
* [[small statuette]]
 +
* [[tanker boots]]
  
 
===Given (3)===
 
===Given (3)===
Line 74: Line 81:
 
* [[crib sheet]]
 
* [[crib sheet]]
 
* [[ham banner]]
 
* [[ham banner]]
* [[dumbbell]]
+
* [[monster truck]]
 +
 
 +
===Forever gone/Impossible to get (2)===
 +
* [[baseball hematite]]
 +
* [[Singularity chip]]
  
 
=Badges=
 
=Badges=
[[Image:Sun-go-up-sun-go-down.jpg]][[Image:Mmm-thats-good-cosmic-karma.jpg]][[Image:Nothing-but-kopi-luwak.jpg]][[Image:Left-and-gone-away.jpg]][[Image:Getafirstlife-dot-com.jpg]]
+
[[Image:Reduce-and-reuse-first.jpg]][[Image:Sun-go-up-sun-go-down.jpg]][[Image:Mmm-thats-good-cosmic-karma.jpg]][[Image:Nothing-but-kopi-luwak.jpg]][[Image:Left-and-gone-away.jpg]][[Image:Getafirstlife-dot-com.jpg]]
[[Image:Twice-as-nice.jpg]][[Image:Think-im-a-banana-tree.gif]][[Image:Seismic-raspberry.jpg]][[Image:Golden-oldie.jpg]][[Image:I-am-sofa-king.jpg]][[Image:think-this-badge-is-about-you.gif]][[Image:Dinosaur-in-a-haystack.jpg]][[Image:Some-town-in-maryland.gif]][[Image:six-half-tons-and-what-do-you-get.gif]][[Image:Thirty-days-hath-september.gif]][[Image:Those-are-razor-thin-margins.gif]][[Image:Quicker-picker-upper.gif]]
+
[[Image:Twice-as-nice.jpg]][[Image:Think-im-a-banana-tree.gif]][[Image:Seismic-raspberry.jpg]][[Image:Golden-oldie.jpg]][[Image:I-am-sofa-king.jpg]][[Image:think-this-badge-is-about-you.gif]][[Image:Dinosaur-in-a-haystack.jpg]][[Image:what-no-cake.gif]][[Image:Weeeeh-weeeeh-weeeeh.gif‎]][[Image:Some-town-in-maryland.gif]][[Image:six-half-tons-and-what-do-you-get.gif]][[Image:Thirty-days-hath-september.gif]][[Image:Those-are-razor-thin-margins.gif]][[Image:Quicker-picker-upper.gif]][[Image:around-and-around-it-goes.gif]][[Image:clear.gif]][[Image:one-man-cannot-summon-the-future.gif]][[Image:You-say-checkmate-i-say-checkmate.gif]][[Image:i-gotta-reputation-lots-of-them.gif]][[Image:once-twice-four-times-a-hero.gif]][[Image:You-omicron-believe-it.gif‎]][[Image:I-always-died-on-the-first-screen.gif]][[Image:elephant-in-my-pajamas.jpg]][[Image:This-cant-possibly-be-good.gif]][[Image:golf-clap-for-heroes-at-work.jpg]]
 +
 
 +
=Guidelines=
 +
Here are some guidelines I am staring to write, which will eventually be added somewhere else in the wiki
 +
 
 +
==General Guidelines==
 +
* Be Bold. Don't be afraid to edit the wiki. Don't be afraid to make mistakes. You will only learn by making mistakes.
 +
* Use the preview button. It will help you see that the page really looks the way you want it to look.
 +
* Use examples from other similar pages. If you are adding an item, use another item as a template. If you are adding a foe use another foe as an example.
 +
* If you are suspicious of a fact, add it to the discussion page. Try to only add facts to actual pages.
 +
* When reporting a statistical fact, use the {{tl|statrate}} template if possible.
 +
 
 +
==Adding an image to the wiki==
 +
There are two types of images you may consider added to the wiki - game images, and your own, copyright free, material.
 +
 
 +
===Adding game images===
 +
* Do not edit the image itself in any way. Do not remove whitespace, convert to other format or any of the sort.
 +
* Keep the image name as it is in the game if possible. If there is already an image with that name in the wiki, add a number add the end, staring with 1. So if, for example you are adding image.gif and there is already one in the wiki, call it image1.gif. If another image.gif is added it should be called image2.gif and so on.
 +
* Make a note of the image location. It should be something like "<nowiki>http://www.twilightheroes.com/images/<folder>/<imagename></nowiki>". The location is case-sensitive.
 +
* As a description to the image use the {{tl|THimage}} template. The template excepts two parameters, the first is <folder> and the second is <imagename>. Remember that both are case-sensitive.
 +
* If you changed the image name, add "renamed=1".
 +
* If everything you've done is correct the image will have a decoration with a link showing the original location. You can click it to see that everything was done correctly.
 +
* If not, edit the description.
 +
 
 +
===Adding other material===
 +
* Feel free to upload any other images, if you think they help the wiki community. However, don't upload any material which is copyrighted.
 +
* When adding such material it is advisable to state the source and purpose of the image in the description.
 +
* At the end of the description add "<nowiki>[[Category:User Contributed Images]]</nowiki>".
 +
 
 +
==Determining and reporting foes' resistances and vulnerabilities==
 +
===Determining===
 +
* Foes can have either 50% resistance to an element, or "full" invulnerability, which means they only take 1 damage from that element.
 +
* Because of that, to determine exactly what resistances a foe has one needs to inflict at least 4 damage points of any specific element. If the foe has 50% resistance half of the damage will be done. If it is involuntarily, only 1 damage will be done.
 +
* Consult [[Bonus elemental damage]] on how to do elemental damage.
 +
* The easiest way to achieve this is to be a [[Gadgeteer]] of level 6 and use [[Upgrade Weapons: Lethalized]] for {{col|fire|fire}} and {{col|electric|electric}} damage. You will need to spend at least 6 skill points on [[Upgrade Weapons]] to get 4 damage. However, at level 6 is is possible to get elemental damage of all sorts at once even without this. For example, the following outfit will do: [[Big Earl's suspenders]], [[Mother's whistle]], [[bow of hazard]], [[datagloves]], [[Toxic rocker pants]], [[Fast Eddy's cold cash]].
 +
* Remember that you need to be able to hit the foe to determine the elemental resistance/vulnerability. Usually, without buffing, you should expect to be able to easily hit foes with XP equal to (Level+1)*10.
 +
* Determining physical resistance/vulnerability can only accurately be done using a combat item that does physical damage, such as [[the bomb]]. The bomb, for instance, does 15-20 damage usually. Against 50% physically resistant foes it will do 7-10 damage. Against physically invulnerable foes it will do 1 damage.
 +
 
 +
===Reporting===
 +
* If you only determined part of the resistances/vulnerabilities, e.g. only some elements, or elements without physical damage, add a note to the talk page. Only add the information to the page itself when you have all the information.
 +
* When you have all the information, add a <code>|res</code> tag to the foes page followed by one of the resistances/vulnerabilities using the {{tl|res}} template. This can be followed by any number of lines with other resistances/vulnerabilities.
 +
* If you determined that the foe has no resistances/vulnerabilities use {{tl1|res|none}}. Don't forget the <code>|res=</code> tag.
 +
 
 +
==Modifier summary tables==
 +
* The way modifier summary tables are sorted depends on whether the modifier is beneficial or neutral.
 +
* For beneficial modifiers (such as [[XP modifiers]]), the table is sorted from the most beneficial to the least beneficial (most detrimental).
 +
* For neutral modifiers (such as [[Combat chance modifiers]]), are listed from most positive to most negative.
 +
* Detrimental values are colored '''<font color=red>Red</font>'''.
 +
* Where both percentage and numerical modifiers are available, percentage modifiers are considered more beneficial.
 +
* Uncapped level dependent values are considered better than fixed values, but not as good as percentage values.
 +
* Modifiers with a cap value are considered slightly less beneficial than the same fixed value. So "1*Level cap 10" goes below "10" but above "9".
 +
* Modifiers dependent on {{skillPoint}}s are considered at their value with 10 skill points invested, but slightly less beneficial than fixed values or capped values.
 +
* Where two items have the same value they are sorted alphabetically.
 +
* Unknown values are considered the least beneficial of their group. So an unknown uncapped level dependent item will go above all fixed/capped items, but below all other uncapped level dependent items. A totally unknown, yet beneficiary item will go below all beneficiary items, above detrimental items.
 +
 
 +
= Reminders =
 +
== Consumables ==
 +
* [[Turkish coffee]]
 +
* [[three-tier tiramisu]]
 +
* [[black hole chocolate]]
 +
* [[the Mick's sketchy candy]]

Latest revision as of 04:29, 30 October 2011

Who is Muhandes?

Name: Muhandes

Character ID: #14240

Class: Gadgeteer by heart. Probably transmogrified to something else now.

Level: Went all the way to 100 once, but now just transmoging around

Spading mutlis: psiomuh, sednahuM, elemuh, level 1 muh, level 2 muh

Wiki Projects

I live in the wiki. I spent much more time here than in the game. Does that make me weird? Maybe it makes me special?

Current wiki projects and things to do:

  • Postponed: Go over all effects and correct text, maybe use a new template for autocating. Waiting to see how Ryme will choose to handle this.
  • Write guidelines for adding things to the wiki. (Help:Adding Items?)
  • Align hit and miss messages for all enemies. Finished letters #-Q.

Things to check

Personal Projects

My ongoing personal project is to get as many distinct items in my Memento Display as I can.

MD Project Status

Current item count: 1606

Thanks to the following people who sent me stuff I didn't have: Valera, Doctor Mania, Habbukuk, maniac, Brulak, Olaf, OldJanitor, BongBob, Doctor Mojo, Cristiona, Shikao, blackmatter615, StrLikeCrazy, Chieri, Konork, Patojonas, hoyifung04, DuRhone

At this point my collection is Missing one item!

What I'm missing:

There are currently 1716 pages in category:items. 21 of them are compendium pages (marked with *) and 3 are items which were never implemented. 70 more cannot be put in the MD. This leaves 1622 items that can be put in the MD. 5 of these are custom items and 2 are Sandboxes (User:Muhandes/Sandbox, User:Muhandes/Sandbox2). There are also 5 items that no longer exist:

This leaves 1610 items that are generally collectible at this time.

I have in my MD 5 items which are not collectible:

Thus I can personally collect 1615 items. I have 1606 items, missing 9

Regular items (4)

Given (3)

These are given by Ryme, and cannot be obtained otherwise.

Forever gone/Impossible to get (2)

Badges

Reduce-and-reuse-first.jpgSun-go-up-sun-go-down.jpgMmm-thats-good-cosmic-karma.jpgNothing-but-kopi-luwak.jpgLeft-and-gone-away.jpgGetafirstlife-dot-com.jpg Twice-as-nice.jpgThink-im-a-banana-tree.gifSeismic-raspberry.jpgGolden-oldie.jpgI-am-sofa-king.jpgThink-this-badge-is-about-you.gifDinosaur-in-a-haystack.jpgWhat-no-cake.gifWeeeeh-weeeeh-weeeeh.gifSome-town-in-maryland.gifSix-half-tons-and-what-do-you-get.gifThirty-days-hath-september.gifThose-are-razor-thin-margins.gifQuicker-picker-upper.gifAround-and-around-it-goes.gifClear.gifOne-man-cannot-summon-the-future.gifYou-say-checkmate-i-say-checkmate.gifI-gotta-reputation-lots-of-them.gifOnce-twice-four-times-a-hero.gifYou-omicron-believe-it.gifI-always-died-on-the-first-screen.gifElephant-in-my-pajamas.jpgThis-cant-possibly-be-good.gifGolf-clap-for-heroes-at-work.jpg

Guidelines

Here are some guidelines I am staring to write, which will eventually be added somewhere else in the wiki

General Guidelines

  • Be Bold. Don't be afraid to edit the wiki. Don't be afraid to make mistakes. You will only learn by making mistakes.
  • Use the preview button. It will help you see that the page really looks the way you want it to look.
  • Use examples from other similar pages. If you are adding an item, use another item as a template. If you are adding a foe use another foe as an example.
  • If you are suspicious of a fact, add it to the discussion page. Try to only add facts to actual pages.
  • When reporting a statistical fact, use the {{statrate}} template if possible.

Adding an image to the wiki

There are two types of images you may consider added to the wiki - game images, and your own, copyright free, material.

Adding game images

  • Do not edit the image itself in any way. Do not remove whitespace, convert to other format or any of the sort.
  • Keep the image name as it is in the game if possible. If there is already an image with that name in the wiki, add a number add the end, staring with 1. So if, for example you are adding image.gif and there is already one in the wiki, call it image1.gif. If another image.gif is added it should be called image2.gif and so on.
  • Make a note of the image location. It should be something like "http://www.twilightheroes.com/images/<folder>/<imagename>". The location is case-sensitive.
  • As a description to the image use the {{THimage}} template. The template excepts two parameters, the first is <folder> and the second is <imagename>. Remember that both are case-sensitive.
  • If you changed the image name, add "renamed=1".
  • If everything you've done is correct the image will have a decoration with a link showing the original location. You can click it to see that everything was done correctly.
  • If not, edit the description.

Adding other material

  • Feel free to upload any other images, if you think they help the wiki community. However, don't upload any material which is copyrighted.
  • When adding such material it is advisable to state the source and purpose of the image in the description.
  • At the end of the description add "[[Category:User Contributed Images]]".

Determining and reporting foes' resistances and vulnerabilities

Determining

  • Foes can have either 50% resistance to an element, or "full" invulnerability, which means they only take 1 damage from that element.
  • Because of that, to determine exactly what resistances a foe has one needs to inflict at least 4 damage points of any specific element. If the foe has 50% resistance half of the damage will be done. If it is involuntarily, only 1 damage will be done.
  • Consult Bonus elemental damage on how to do elemental damage.
  • The easiest way to achieve this is to be a Gadgeteer of level 6 and use Upgrade Weapons: Lethalized for fire and electric damage. You will need to spend at least 6 skill points on Upgrade Weapons to get 4 damage. However, at level 6 is is possible to get elemental damage of all sorts at once even without this. For example, the following outfit will do: Big Earl's suspenders, Mother's whistle, bow of hazard, datagloves, Toxic rocker pants, Fast Eddy's cold cash.
  • Remember that you need to be able to hit the foe to determine the elemental resistance/vulnerability. Usually, without buffing, you should expect to be able to easily hit foes with XP equal to (Level+1)*10.
  • Determining physical resistance/vulnerability can only accurately be done using a combat item that does physical damage, such as the bomb. The bomb, for instance, does 15-20 damage usually. Against 50% physically resistant foes it will do 7-10 damage. Against physically invulnerable foes it will do 1 damage.

Reporting

  • If you only determined part of the resistances/vulnerabilities, e.g. only some elements, or elements without physical damage, add a note to the talk page. Only add the information to the page itself when you have all the information.
  • When you have all the information, add a |res tag to the foes page followed by one of the resistances/vulnerabilities using the {{res}} template. This can be followed by any number of lines with other resistances/vulnerabilities.
  • If you determined that the foe has no resistances/vulnerabilities use {{res|none}}. Don't forget the |res= tag.

Modifier summary tables

  • The way modifier summary tables are sorted depends on whether the modifier is beneficial or neutral.
  • For beneficial modifiers (such as XP modifiers), the table is sorted from the most beneficial to the least beneficial (most detrimental).
  • For neutral modifiers (such as Combat chance modifiers), are listed from most positive to most negative.
  • Detrimental values are colored Red.
  • Where both percentage and numerical modifiers are available, percentage modifiers are considered more beneficial.
  • Uncapped level dependent values are considered better than fixed values, but not as good as percentage values.
  • Modifiers with a cap value are considered slightly less beneficial than the same fixed value. So "1*Level cap 10" goes below "10" but above "9".
  • Modifiers dependent on Skill-point.gif skill points are considered at their value with 10 skill points invested, but slightly less beneficial than fixed values or capped values.
  • Where two items have the same value they are sorted alphabetically.
  • Unknown values are considered the least beneficial of their group. So an unknown uncapped level dependent item will go above all fixed/capped items, but below all other uncapped level dependent items. A totally unknown, yet beneficiary item will go below all beneficiary items, above detrimental items.

Reminders

Consumables