Difference between revisions of "Time modifiers"
From Twilight Heroes Wiki
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|[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 || | |[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 || | ||
+ | |- | ||
+ | |[[hammer time]] || Main Hand || '''-5''' || Always || Level 6 || +3 Melee Damage | ||
|- | |- | ||
|[[lead dirigible]] || Transportation || '''+20''' || Always || || Flies | |[[lead dirigible]] || Transportation || '''+20''' || Always || || Flies |
Revision as of 18:40, 12 January 2009
This page is UNDER CONSTRUCTION: Missing items? |
Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
Source | Source type | Increase (seconds) | Duration | Requirements | Notes |
---|---|---|---|---|---|
Prepunctuality (positronic computer) | Computer Lab | -45 | On random adventures | ||
Heroic Efficiency | Passive skill | -30 | Always | ||
Prepunctuality (electronic computer) | Computer Lab | -30 | On random adventures | ||
Letter shirt | Shirt | -15 | Always |
| |
xentrium breastplate | Shirt | -10 | Always | Level 9 | |
VHF-1 Exosuit | Full-body suit | -10 | Always | ||
shoehorn | Accessory | -5 | Always | Level 5 | |
hammer time | Main Hand | -5 | Always | Level 6 | +3 Melee Damage |
lead dirigible | Transportation | +20 | Always | Flies | |
magic truck vehicle | Transportation | +30 | Always | ||
remainder cell phone | Offhand Item | +30 | Always | +13% XP per combat |