Critical Hit Chance: Difference between revisions
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|[[Golden apple]] || Offhand || '''Slightly Increased''' || Always || Level 4 || | |[[Golden apple]] || Offhand || '''Slightly Increased''' || Always || Level 4 || | ||
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|[[Fingerless gloves]] || Gloves || '''Slightly Increased''' || Always || Level 8 || | |||
*Somewhat decreased chance of weapon fumbles. | |||
*-5% resist fire, ice, electric, and acid damage | |||
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Revision as of 03:08, 19 January 2009
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This page is UNDER CONSTRUCTION: Missing items? How crits work (players' and monsters'?) should be explained on this page. |
The following table lists all game mechanics which affect heroes' critical hit chances. Note that no matter how much equipment is worn, the total effect is capped at greatly increased or greatly decreased.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
B.L.T. | Ranged weapon | Greatly Increased | Always | Level 12 | |
black gloves | Gloves | Somewhat Increased | Always | Level 8 | |
Roderick's Gloves | Gloves | Somewhat Increased | Always |
| |
Typhoon's Bracers | Talisman | Somewhat Increased | Always |
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Golden apple | Offhand | Slightly Increased | Always | Level 4 | |
Fingerless gloves | Gloves | Slightly Increased | Always | Level 8 |
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