Difference between revisions of "Critical Hit Chance"

From Twilight Heroes Wiki
Jump to: navigation, search
(Complete table)
(Creepy Old House items)
Line 7: Line 7:
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
|[[B.L.T.]] || Ranged weapon || '''Greatly Increased''' || Always || Level 12 ||  
+
|[[B.L.T.]] || Ranged weapon || '''Greatly increased''' || Always || Level 12 ||  
 
|-
 
|-
|[[black gloves]] || Gloves || '''Somewhat Increased''' || Always || Level 8 ||
+
|[[Misericorde of the Squid]] || Melee weapon || '''Moderately increased'''|| Always || Level 40 || +20% to hit<br>Successful hit weakens opponents.
 
|-
 
|-
|[[Roderick's Gloves]] || Gloves || '''Somewhat Increased''' || Always || || +5 Strength <br>+10% Strength if worn with [[Roderick's Boots]]
+
|[[Robe of Summanus]] || Full-body suit || '''Moderately increased'''|| Always || Level 40 || Increased chance of noncombat adventures.<br>+10% resist fire, ice, electric, and acid damage<br>Increases the effectiveness of reputation-affecting choices.
 
|-
 
|-
|[[Typhoon's Bracers]] || Talisman || '''Somewhat Increased''' || Always || || +30% Reflexes<br>+2 extra attack(s) per turn.<br>-15% resistance to all elements
+
|[[black gloves]] || Gloves || '''Somewhat increased''' || Always || Level 8 ||
 
|-
 
|-
|[[golden apple]] || Offhand || '''Slightly Increased''' || Always || Level 4 ||
+
|[[Roderick's Gloves]] || Gloves || '''Somewhat increased''' || Always || || +5 Strength <br>+10% Strength if worn with [[Roderick's Boots]]
 
|-
 
|-
|[[fingerless gloves]] || Gloves || '''Slightly Increased''' || Always || Level 8 || Somewhat decreased chance of weapon fumbles.<br>-5% resist fire, ice, electric, and acid damage
+
|[[Typhoon's Bracers]] || Talisman || '''Somewhat increased''' || Always || || +30% Reflexes<br>+2 extra attack(s) per turn.<br>-15% resistance to all elements
 
|-
 
|-
| [[Automatic for the Weapon]] || Item || '''Increased''' || 50 minutes || ||  
+
|[[golden apple]] || Offhand || '''Slightly increased''' || Always || Level 4 ||
 +
|-
 +
|[[fingerless gloves]] || Gloves || '''Slightly increased''' || Always || Level 8 || Somewhat decreased chance of weapon fumbles.<br>-5% resist fire, ice, electric, and acid damage
 +
|-
 +
|[[N'Gah-Kthun's Lancer]] || Ranged weapon || '''Slightly increased''' || Always || Level 55 || +3 extra attack(s) per turn.<br>+20% to hit<br>+20 fire damage
 +
|-
 +
| [[Automatic for the Weapon]] || Item || '''increased''' || 50 minutes || ||  
 
|-
 
|-
 
|}
 
|}

Revision as of 01:43, 17 June 2009

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How crits work, what is the basic chance. Does the limit apply on all effects or just on equipment?

Note that no matter how much equipment is worn, the total effect is capped at greatly increased or greatly decreased.

Source Source type Increase Duration Requirements Notes
B.L.T. Ranged weapon Greatly increased Always Level 12
Misericorde of the Squid Melee weapon Moderately increased Always Level 40 +20% to hit
Successful hit weakens opponents.
Robe of Summanus Full-body suit Moderately increased Always Level 40 Increased chance of noncombat adventures.
+10% resist fire, ice, electric, and acid damage
Increases the effectiveness of reputation-affecting choices.
black gloves Gloves Somewhat increased Always Level 8
Roderick's Gloves Gloves Somewhat increased Always +5 Strength
+10% Strength if worn with Roderick's Boots
Typhoon's Bracers Talisman Somewhat increased Always +30% Reflexes
+2 extra attack(s) per turn.
-15% resistance to all elements
golden apple Offhand Slightly increased Always Level 4
fingerless gloves Gloves Slightly increased Always Level 8 Somewhat decreased chance of weapon fumbles.
-5% resist fire, ice, electric, and acid damage
N'Gah-Kthun's Lancer Ranged weapon Slightly increased Always Level 55 +3 extra attack(s) per turn.
+20% to hit
+20 fire damage
Automatic for the Weapon Item increased 50 minutes


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration