Difference between revisions of "Critical Hit Chance"

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(Chuck van Arnolde's tank top)
(Jimmy Six's laser)
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| [[Chuck van Arnolde's tank top]] || Shirt || '''+4%''' || Always || || +15% Strength
 
| [[Chuck van Arnolde's tank top]] || Shirt || '''+4%''' || Always || || +15% Strength
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| [[Jimmy Six's laser]] Ranged weapon || '''+4%''' || Always || Level 13 || +12 fire damage
 
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| [[Roderick's Gloves]] || Gloves || '''+4%''' || Always || || +5 Strength <br>+10% Strength if worn with [[Roderick's Boots]]
 
| [[Roderick's Gloves]] || Gloves || '''+4%''' || Always || || +5 Strength <br>+10% Strength if worn with [[Roderick's Boots]]

Revision as of 10:15, 28 November 2009

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What is the basic chance? What is the effect?

As the note on each of these says, the total effect is capped at +/- 8%.

Source Source type Increase Duration Requirements Notes
Atmos Spear (extended) Melee weapon +8% Always Level 10 +10% to your maximum Hit Points
Grants wearer the ability to fly
Can call down lightning 5 times per day.
B.L.T. Ranged weapon +8% Always Level 12
Automatic for the Weapon Item +6% 50 minutes
B.L.ighT. gun Ranged weapon +6% Always Level 14 +10 to hit
Misericorde of the Squid Melee weapon +6% Always Level 40 +20% to hit
Successful hit weakens opponents.
Robe of Summanus Full-body suit +6% Always Level 40 Increased chance of noncombat adventures.
+10% resist fire, ice, electric, and acid damage
Increases the effectiveness of reputation-affecting choices.
black gloves Gloves +4% Always Level 8
Chuck van Arnolde's tank top Shirt +4% Always +15% Strength
Jimmy Six's laser Ranged weapon +4% Always Level 13 +12 fire damage
Roderick's Gloves Gloves +4% Always +5 Strength
+10% Strength if worn with Roderick's Boots
Typhoon's Bracers Talisman +4% Always +30% Reflexes
+2 extra attack(s) per turn.
-15% resistance to all elements
golden apple Offhand +2% Always Level 4
fingerless gloves Gloves +2% Always Level 8 -4% chance of weapon fumbles.
-5% resist fire, ice, electric, and acid damage
N'Gah-Kthun's Lancer Ranged weapon +2% Always Level 55 +3 extra attack(s) per turn.
+20% to hit
+20 fire damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration