Extra attacks: Difference between revisions
		
		
		
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 n-barreled shotgun  | 
				 Zeno's bow  | 
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| [[The Shark's darts]] || Ranged weapon || '''1''' || Always || Level 6 || +4% chips<br>-4% chance of weapon fumbles  | | [[The Shark's darts]] || Ranged weapon || '''1''' || Always || Level 6 || +4% chips<br>-4% chance of weapon fumbles  | ||
|-  | |||
| [[Zeno's bow]] || Ranged weapon || '''1''' || Always || Level 6 || -5 seconds to the duration of each turn  | |||
|}  | |}  | ||
<br clear="all">  | <br clear="all">  | ||
{{Modifiers list}}  | {{Modifiers list}}  | ||
[[Category:Modifier Summary Tables]][[Category:Extra Attacks|*]]  | [[Category:Modifier Summary Tables]][[Category:Extra Attacks|*]]  | ||
Revision as of 23:40, 24 July 2010
| Source | Source type | # of extra attacks | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| Furnace of Yeb | Ranged weapon | 5 | Always | Level 70 | +50% weapon damage +50 fire damage  | 
| n-barreled shotgun (undecuple) | Ranged weapon | 5 | Always | Level 15 | +3% of weapon damage returned as HP | 
| n-barreled shotgun (septuple) | Ranged weapon | 4 | Always | Level 10 | +10% chance of critical hits | 
| N'Gah-Kthun's Lancer | Ranged weapon | 3 | Always | Level 55 | +20% to hit +20 fire damage +2% chance of critical hits.  | 
| n-barreled shotgun (quintuple) | Ranged weapon | 3 | Always | Level 5 | +10 sonic damage | 
| Trident of Nodens | Ranged weapon | 3 | Always | Level 40 | +5% of weapon damage returned as HP +5% of weapon damage returned as PP Fires varying elemental beams.  | 
| desert eagle | Ranged weapon | 2 | Always | Level 14 | +6% chance of critical hits | 
| n-barreled shotgun (triple) | Ranged weapon | 2 | Always | Level 3 | +6 XP per combat | 
| repeating rifle | Ranged weapon | 2 | Always | Level 5 | +5% Reflexes Successful hit weakens opponents (by 4 points).  | 
| Red Pasha's Silver Spoon | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements  | |
| Typhoon's Bracers | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements  | |
| quint-barreled rifle | Ranged weapon | 2 | Always | Level 9 | +4 foe toughness | 
| boomerang | Ranged weapon | 1 | Always | ||
| GigaGuy cannon | Ranged weapon | 1 | Always | +X offense  Provides several special attacks in combat. Occasionally causes foes to drop restoratives.  | |
| Keyed Up | Effect | 1 | 65 minutes | Gained from There's a Blog.Org for This | |
| King's boomerang | Ranged weapon | 1 | Always | +3% of weapon damage returned as HP +X offense (requires set)  | |
| n-barreled shotgun (double) | Ranged weapon | 1 | Always | +5 fire damage | |
| the golem's Glock | Ranged weapon | 1 | Always | Level 8 | +10 Ranged damage +8 to hit  | 
| The Shark's darts | Ranged weapon | 1 | Always | Level 6 | +4% chips -4% chance of weapon fumbles  | 
| Zeno's bow | Ranged weapon | 1 | Always | Level 6 | -5 seconds to the duration of each turn |