Difference between revisions of "Time modifiers"

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(Queen of the Apocalypse)
(added Prepunctiality with the notes. Hopefully it's understandable enough. Improvements appreciated. Might add the star effect later)
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Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
 
Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
  
Turn duration cannot go below 4 minutes.
+
Turn duration cannot go below 4 minutes, but some very rare effects(two, currently) can give back already used time and thus are not affected by this limit.
 +
 
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase (seconds)''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
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|-
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| [[Prepunctuality]] || Software || '''-30/-45(<10% chance)''' || ∞ || || Special: Triggers after turn is spent, giving back already used time.  <br>Obtained from [[GigantoFirm LookOut Calendar]]
 
|-
 
|-
 
| [[Heroic Efficiency]] || Passive skill || '''-30''' || Always || ||
 
| [[Heroic Efficiency]] || Passive skill || '''-30''' || Always || ||

Revision as of 05:07, 27 December 2010

Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.

Turn duration cannot go below 4 minutes, but some very rare effects(two, currently) can give back already used time and thus are not affected by this limit.

Source Source type Increase (seconds) Duration Requirements Notes
Prepunctuality Software -30/-45(<10% chance) Special: Triggers after turn is spent, giving back already used time.
Obtained from GigantoFirm LookOut Calendar
Heroic Efficiency Passive skill -30 Always
Overclocked Item -15 120 minutes Level 6 Obtained from overclocking chip
three-speed bicycle shorts (high gear) Pants -15 Always Level 10 +5 damage absorption
Regenerates PP as a function of level
Race car driver Sidekick -1*Level, cap -15 Full-time Enabled by using The 'Swift and ...' trilogy
letter shirt Shirt -0.5*Level, cap -15 Always +10% Intellect
+10% fire resistance
+10% ice resistance
armored pegasus Transportation -10 Always Level 12 Grants wearer the ability to fly
foxy caped suit Full-body suit -10 Always Grants wearer the ability for super jumps
+5% Reflexes

+10% to hit
Chance of stunning opponents if you win initiative

Prefontane's shoes Boots -10 Always Level 10
Robe of 'Umr At-Tawil Full-body suit -10 Always Level 50 Limited immortality 3 times/day.
+10% Strength
+10% Intellect
+10% Reflexes
three-speed bicycle shorts (second gear) Pants -10 Always Level 5 +10 to hit
Regenerates HP as a function of level
Universal Unitard of Ultimate Utility Full-body suit -10 Always Level 10 +5% Strength
+5% Intellect
+5% Reflexes
+3 XP per combat
VHF-1 Exosuit Full-body suit -10 Always +15 Strength
+20 defense
xentrium breastplate Shirt -10 Always Level 9
xentrium breeches Pants -10 Always Level 10
xentrium helm Helmet -10 Always Level 14
xentrium shield Offhand Item -10 Always Level 10
archron's staff Melee weapon -5 Always Level 8 +10 spell damage
datapants Pants -5 Always Level 6 +5 XP per combat
hammer time Melee weapon -5 Always Level 6 +3 Melee Damage
Queen of the Apocalypse Offhand Item -5 Always Level 7 +5% chance of critical hits
Ring of Solis Accessory -5 Always Level 70 Grants invisibility (chat effect).
+5% resistance to all elements
+10 psychic damage
+40 to maximum HP
+40 to maximum PP
+10% Intellect
Sceptre of 'Umr At-Tawil Melee Weapon -5 Always Level 50 Can use a disintegration beam 10 times/day.
+10% Strength
+10% Intellect
+10% Reflexes
Seppia's cephalopod skullcap Helmet -5 Always +5 ice damage
Allows the use of SQUID discs
Grants wearer the ability to breathe under water
Regenerates PP as a function of level
shoehorn Accessory -5 Always Level 5
The Murk's Silk Shirt Shirt -5 Always Level 9 +10 spell damage
Using skills costs -1 PP
three-speed bicycle shorts (first gear) Pants -5 Always +10 dodging ability
Gain XP as a function of level
Treader of the Dust's Sandals Boots -5 Always Level 55 +10 PP per turn
Increased chance of combat adventures.
+10 Weapon damage (ranged or melee)
xentrium boots Boots -5 Always Level 7
xentrium gauntlets Gloves -5 Always Level 14
Zeno's bow Ranged weapon -5 Always Level 6 +1 extra attack(s) per turn
Old Man Walking Item +10 120 minutes Obtained from tormented soles
+5 HP regen/turn
+5 PP regen/turn
PKD'd Effect +10 35 minutes Gained from *@=g3,8d\&fbb=-q/hk%fg
+20% XP per combat
Detachment Psion Skill +20 - S 30 minutes Level 14 +20% + S% damage absorption
lead dirigible Transportation +20 Always
magic truck vehicle Transportation +30 Always
remainder cell phone Offhand Item +30 Always +13% XP per combat


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration