Difference between revisions of "PP restorers"

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|Combat

Revision as of 20:43, 5 February 2008

PP Restoration

These will increase PP by a fixed amount.

Source Source type Gain When usable Cost Notes
Power stick Item 8-12 Non-combat 100 chips
Red pill Item 26? Also restores 25? HP
Insta-charge ampoule Item 9?-12? Always 150 chips


PP Regeneration

These will regenerate PP each turn.

Source Source type Gain Duration Cost Requirements Notes
Drowsiness Effect 160? 5 minutes
Only works when resting
Obtained from Sleeping draught
Also restores 90? HP
Ethereal club Weapon Varies Combat Level 5 Returns 5% of weapon damage
Lover's locket Accessory 2 Always Level 9 +2 HP per turn
Lover's locket, right half Accessory 2 Always Level 4
Lexura Infinides D-8 Transportation 2 Always Must be current chosen transport
Proper Hydration Passive skill 1? Always Level 5 Elemental



Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration