Time modifiers: Difference between revisions
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Added hammer time |
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|[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 || | |[[shoehorn]] || Accessory || '''-5''' || Always || Level 5 || | ||
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|[[hammer time]] || Main Hand || '''-5''' || Always || Level 6 || +3 Melee Damage | |||
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|[[lead dirigible]] || Transportation || '''+20''' || Always || || Flies | |[[lead dirigible]] || Transportation || '''+20''' || Always || || Flies | ||
Revision as of 02:40, 13 January 2009
| This page is UNDER CONSTRUCTION: Missing items? |
Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
| Source | Source type | Increase (seconds) | Duration | Requirements | Notes |
|---|---|---|---|---|---|
| Prepunctuality (positronic computer) | Computer Lab | -45 | On random adventures | ||
| Heroic Efficiency | Passive skill | -30 | Always | ||
| Prepunctuality (electronic computer) | Computer Lab | -30 | On random adventures | ||
| Letter shirt | Shirt | -15 | Always |
| |
| xentrium breastplate | Shirt | -10 | Always | Level 9 | |
| VHF-1 Exosuit | Full-body suit | -10 | Always | ||
| shoehorn | Accessory | -5 | Always | Level 5 | |
| hammer time | Main Hand | -5 | Always | Level 6 | +3 Melee Damage |
| lead dirigible | Transportation | +20 | Always | Flies | |
| magic truck vehicle | Transportation | +30 | Always | ||
| remainder cell phone | Offhand Item | +30 | Always | +13% XP per combat |