Difference between revisions of "Critical Hit Chance"
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(req on Chuck van Arnolde's tank top) |
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| [[B.L.ighT. gun]] || Ranged weapon || '''+6%''' || Always || Level 14 || +10 to hit | | [[B.L.ighT. gun]] || Ranged weapon || '''+6%''' || Always || Level 14 || +10 to hit | ||
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+ | | [[desert eagle]] || Ranged weapon || '''+6%''' || Always || Level 14 || +2 extra attack(s) per turn | ||
|- | |- | ||
| [[Misericorde of the Squid]] || Melee weapon || '''+6%'''|| Always || Level 40 || +20% to hit<br>Successful hit weakens opponents. | | [[Misericorde of the Squid]] || Melee weapon || '''+6%'''|| Always || Level 40 || +20% to hit<br>Successful hit weakens opponents. |
Revision as of 04:40, 20 January 2010
This page contains some non specific data which NEEDS SPADING: What is the basic chance? How does it work on ranged weapons multiple hits? |
- The effect of critical hits is to double the damage an attack does. This doubling is not applied to Bonus elemental damage or to Bonus melee damage, i.e. bonus damage is added after the doubling.
- As the note on each of the item says, the total increase on the rate of critical hits is capped at +/- 8%.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Atmos Spear (extended) | Melee weapon | +8% | Always | Level 10 | +10% to your maximum Hit Points Grants wearer the ability to fly Can call down lightning 5 times per day. |
B.L.T. | Ranged weapon | +8% | Always | Level 12 | |
Automatic for the Weapon | Item | +6% | 50 minutes | ||
B.L.ighT. gun | Ranged weapon | +6% | Always | Level 14 | +10 to hit |
desert eagle | Ranged weapon | +6% | Always | Level 14 | +2 extra attack(s) per turn |
Misericorde of the Squid | Melee weapon | +6% | Always | Level 40 | +20% to hit Successful hit weakens opponents. |
Robe of Summanus | Full-body suit | +6% | Always | Level 40 | Increased chance of noncombat adventures. +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices. |
black gloves | Gloves | +4% | Always | Level 8 | |
Chuck van Arnolde's tank top | Shirt | +4% | Always | Level 10 | +15% Strength |
Jimmy Six's laser | Ranged weapon | +4% | Always | Level 13 | +12 fire damage |
Red Pasha's Silver Spoon | Talisman | +4% | Always | +30% Reflexes +2 extra attack(s) per turn. -15% resistance to all elements | |
Roderick's Gloves | Gloves | +4% | Always | +5 Strength +10% Strength if worn with Roderick's Boots | |
Typhoon's Bracers | Talisman | +4% | Always | +30% Reflexes +2 extra attack(s) per turn. -15% resistance to all elements | |
golden apple | Offhand | +2% | Always | Level 4 | |
fingerless gloves | Gloves | +2% | Always | Level 8 | -4% chance of weapon fumbles. -5% resist fire, ice, electric, and acid damage |
N'Gah-Kthun's Lancer | Ranged weapon | +2% | Always | Level 55 | +3 extra attack(s) per turn. +20% to hit +20 fire damage |