Difference between revisions of "Melee Weapons Summary Table"

From Twilight Heroes Wiki
Jump to: navigation, search
(broadsword of amorphous hatred)
(Armaments of Destiny)
Line 46: Line 46:
 
|-
 
|-
 
| [[chakram]] || 86 || 8 || 116 || +6 to hit
 
| [[chakram]] || 86 || 8 || 116 || +6 to hit
 +
|-
 +
| [[Claw]] || 200 || 15 || NA || +20% chance of critical hits<br>+12 Melee damage<br>-5 seconds to the duration of each turn<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[channeling blade]] || 50 || 5 || NA || +10 psychic damage - for Psions only<br>+10 spell damage - for Psions only
 
| [[channeling blade]] || 50 || 5 || NA || +10 psychic damage - for Psions only<br>+10 spell damage - for Psions only
Line 96: Line 98:
 
|-
 
|-
 
| [[foil foil]] || 60 || 4 || 150 || +10% to hit<br>+10% dodging ability
 
| [[foil foil]] || 60 || 4 || 150 || +10% to hit<br>+10% dodging ability
 +
|-
 +
| [[Fortune]] || 66 || 3 || NA || +25% chips<br>+20 to maximum HP<br>+20 to maximum PP<br>Rental equipment is lost at rollover
 +
|-
 +
| [[Frost]] || 99 || 5 || NA || +8 ice damage<br>+50% ice resistance<br>Attacker takes +8 ice damage upon successful hit<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[frostbite whip]] || 21 || 2 || 8 || +4 ice damage
 
| [[frostbite whip]] || 21 || 2 || 8 || +4 ice damage
Line 110: Line 116:
 
|-
 
|-
 
| [[hammer]] || 10 || NA || 5 ||  
 
| [[hammer]] || 10 || NA || 5 ||  
 +
|-
 +
| [[Hammer (Armament of Destiny)|Hammer]] || 400 || 30 || NA || Successful hit weakens opponents (by 8 points)<br>+20% Strength<br>+5% chance of enemy fumbles<br>-10 seconds to the duration of each turn<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[hammer time]] || 72 || 6 || 130 || -5 seconds to the duration of each turn<br>+3 Melee damage
 
| [[hammer time]] || 72 || 6 || 130 || -5 seconds to the duration of each turn<br>+3 Melee damage
Line 224: Line 232:
 
|-
 
|-
 
| [[staff of the crusader]] || 140 || 15 || 120 || +10% Strength<br>12 fire damage
 
| [[staff of the crusader]] || 140 || 15 || 120 || +10% Strength<br>12 fire damage
 +
|-
 +
| [[Star]] || 99 || 5 || NA || +25% spell damage<br>+15% Intellect<br>+3 PP per turn<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[steel knuckles]] || 25 || NA || NA ||  
 
| [[steel knuckles]] || 25 || NA || NA ||  
Line 264: Line 274:
 
|-
 
|-
 
| [[wizard's staff]] || 5 || NA || 1 ||
 
| [[wizard's staff]] || 5 || NA || 1 ||
 +
|-
 +
| [[Wraith]] || 33 || NA || NA || +3% of weapon damage returned as HP<br>+3% of weapon damage returned as PP<br>+10 dodging ability<br>+5 to initiative<br>Rental equipment is lost at rollover
 
|-
 
|-
 
| [[wonderbat]] || 5 || NA || 1 ||
 
| [[wonderbat]] || 5 || NA || 1 ||

Revision as of 10:56, 21 July 2011

Item Power Level Required Autosell Value Notes
Anna Conda's fang 58 6 200 +8 acid damage
archron's staff 60 8 125 +10 spell damage
-5 seconds to the duration of each turn
astral spline 100 9 120 +7 Melee Damage
+10 to Hit
Atmos Spear (extended) 150 10 NA +10% to your maximum Hit Points
Grants wearer the ability to fly
Can call down lightning 5 times per day
+8% chance of critical hits
Grants wearer the ability for super jumps
Atmos Spear (shortened) 50 NA NA +20 to maximum HP
Grants wearer the ability to fly
Can call down lightning 5 times per day
+7% chips
Grants wearer the ability for super jumps
Axe Hero™ guitar 100 NA NA Provides a guitar-heavy soundtrack of theme music for your hero
badly bent knife 5 NA 1
baseball bat 10 NA 5
Bass-O-Matic 77 52 4 60 +4 Melee Damage
bat out of Hell 115 10 180 +10% to hit
battery whip 10 NA NA +1 electric damage
+1 acid damage
Take 1 acid damage per round of combat
beau staff 84 8 118 +8 to maximum HP
big honkin' hammer 65 5 80 -5 to Hit
+8 Electric Damage
big left hook 85 6 72 +5 Strength
bland sword 20 NA 15
Blue Elsa's blue blade 60 5 200 +10% offense
+10 to hit
brass knuckles 13 NA 8
broadsword of amorphous hatred 60 5 1 +481 against the enemy of the moment
bun's blade 18 17 270 +9 Melee damage
+20 Reflexes
Grants wearer the ability for super jumps
Burma razor 170 16 260
cat o' five tails 32 2 9 +4 Melee damage
+5 foe toughness
chakram 86 8 116 +6 to hit
Claw 200 15 NA +20% chance of critical hits
+12 Melee damage
-5 seconds to the duration of each turn
Rental equipment is lost at rollover
channeling blade 50 5 NA +10 psychic damage - for Psions only
+10 spell damage - for Psions only
cold-blooded axe 160 15 320 +10 ice damage
+20% ice resistance
colossal mandible 50 4 50
cranky old bastard sword 190 18 154 +2% XP per combat
+12 sonic damage
crossbow stock 20 NA 1 +15 Ranged damage
+3 extra ranged attack(s) per turn
cruelty-free whip 5 NA 1
cryonite club 63 5 50 +3 ice damage
Successful hit weakens opponents
dataclub 70 6 90 Attacker takes 5 damage
+10 electric damage
Delilah's shears 99 9 200 Successful hit weakens opponents (by 7 points
Diamond Dagger of Derring-Do 120 10 200 +2% XP per combat
+5% weapon damage
digital rapier 45 3 56 +10 to Hit
+5 to Initiative
digital saber 55 4 60 +3 Electric Damage
dimestaff 95 8 65
dragoon's lance 165 15 85 +3% of weapon damage returned as HP
+5% offense
drumsticks 20 NA 114 Successful hit weakens opponents (by 5 points).
energy mace 50 5 NA +10 electric damage - for Elementals only
+2% chance to stun opponents - for Elementals only
epic flail 156 14 0 +10% Strength
+30 to maximum HP
+4% chance of weapon fumbles
Causes disastrous fumbles
epic mop 100 10 160 +10 acid damage
+10% to initiative
ethereal club 65 9 90 +5% of Weapon Damage Returned as PP
extension cord 15 NA 5 +1 Electric Damage
fall's staff 8 8 130 +10% spell damage
Fighting Club 10 NA NA +X offense (+10/level, max: 100)
+20% Strength
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
fire drill 147 13 275 +13 fire damage
flaming whip 30 3 35 +20 fire damage
Take 3 fire damage per round of combat
foil foil 60 4 150 +10% to hit
+10% dodging ability
Fortune 66 3 NA +25% chips
+20 to maximum HP
+20 to maximum PP
Rental equipment is lost at rollover
Frost 99 5 NA +8 ice damage
+50% ice resistance
Attacker takes +8 ice damage upon successful hit
Rental equipment is lost at rollover
frostbite whip 21 2 8 +4 ice damage
frying pan 57 5 54 +4 fire damage
Gallagher's mallet 110 10 175 +30 Damage to Melons
Gilligan's golf club 145 13 180 +10% Reflexes
+6% chance of weapon fumbles
+3% chance of enemy fumbles
+10% to your maximum Hit Points
Gulliver's maul 130 12 180 +3% of weapon damage returned as PP
+10 spell damage
ham banner 70 6 NA +10 Melee Damage
Exclusively given to mods
hammer 10 NA 5
Hammer 400 30 NA Successful hit weakens opponents (by 8 points)
+20% Strength
+5% chance of enemy fumbles
-10 seconds to the duration of each turn
Rental equipment is lost at rollover
hammer time 72 6 130 -5 seconds to the duration of each turn
+3 Melee damage
handle 38 2 42 No weapon fumbles, ever
hatchet 111 10 195 +5% to hit
+6 psychic damage
hedge slammer 26 NA 16 +3 Strength
hoplite sword 112 10 180 +2 HP per turn
icicle 30 2 5 +5 ice damage
invisible claymore 45 3 75 +5 Melee damage
+5% to initiative
katana 90 8 130 +8 Reflexes
knife 7 NA 3
lamp post 98 8 145 +10 Melee damage
-8 to hit
larchwood staff 85 7 115 +5% Intellect
large knife 15 NA 8
laser saber 75 6 68 +3 electric damage
+4 dodging ability
lead pipe 20 NA 5
lightning rod 137 14 235 +3% of weapon damage returned as PP
+3% of weapon damage returned as HP
+5 electric damage
long arm of the law 72 6 70 +5% Chips
long knife 80 10 150 +10% to hit
Successful hit weakens opponents (by 5 points)
Mento's fleshraker wand NA 9 200 +25% spell damage
metal club 20 NA 20
metaphoric claws 45 3 45
mighty quill 50 5 NA +5% Strength
+5% to your maximum Hit Points
+3% of weapon damage returned as HP
Misericorde of the Squid 380 40 NA +20% to hit
Successful hit weakens opponents
+6% chance of critical hits
morning star 92 8 130 +5% of Weapon Damage Returned as PP
mourning star 105 9 165 +5% of Weapon Damage Returned as HP
night club 82 7 90 +4 sonic damage
numbchucks 48 4 14 +6 ice damage
ORCA spawn 68 6 40
padded axe 40 2 100 Approved for use in the PvP arena
+2 PvP fierce attack
padded club 40 2 100 Approved for use in the PvP arena
+2 PvP standard attack
pandimensional scepter 40 9 100 -1 Cost of Combat Spells
+10 Spell Damage
paper machete 23 NA 15 +2 Melee Damage
peacekeeping baton 53 4 20
photo-chopper 50 4 NA +2 fire damage
+2 ice damage
+2 electric damage
+2 sonic damage
+2 acid damage
+2 psychic damage
Custom item given to Corrupt Shadow
plaque buster 112 10 165 +20 to maximum PP
Quijote's spear 135 13 290 +15 increased foe toughness
+20 damage to giants
-50% defense against windmills
quill blade 90 12 250 +10 Melee damage
+5% to hit
rapier 42 3 46
razor claw 50 10 150 +10 Melee damage
Take 5 fire damage per round of combat
razor glove 120 11 300 +10 Melee damage
+3% chance of critical hits
+5% fire resistance
Reaper's scythe 10 NA 10 +1% of weapon damage returned as HP
righteous hook 162 15 150 +5% Strength
1% chance to stun opponents
rolled-up newspaper 35 4 56 +6 damage to animals
rubber cutlass 50 10 190 Successful hit weakens opponents (by 5 points)
+8% chance of critical hits
saw glove 140 12 255 +15 Melee Damage
Sceptre of 'Umr At-Tawil 666 50 NA Can use a disintegration beam 10 times/day
-5 seconds to the duration of each turn
+10% Strength
+10% Intellect
+10% Reflexes
Scourge of Souls 550 55 NA 5% chance to stun opponents
-10 foe toughness
+50 Melee damage
+10% of weapon damage returned as HP
Scythian crook 155 16 235
Shadow Mist's Iron Scythe 80 5 NA +10 Melee damage
Successful hit weakens opponents (by 5 points)
shaking cane 185 17 52 +5 XP per combat
+11 psychic damage
shattered protest sign 3 NA 1
shepherd's crook 35 2 100 Successful hit weakens opponents (by 5 points)
+5% effectiveness from your sidekick
short end of the stick 45 3 42 +3% item drops
shovel 28 2 18 2% chance to stun opponents
smart axe 125 12 255 +8% of Weapon Damage Returned as HP
spark saw 152 14 260 +20 electric damage
staff of meeting 30 10 166 +15 spell damage
staff of the crusader 140 15 120 +10% Strength
12 fire damage
Star 99 5 NA +25% spell damage
+15% Intellect
+3 PP per turn
Rental equipment is lost at rollover
steel knuckles 25 NA NA
stranglet needle 94 10 157 +10 damage to positronic robots
switchboard garrote 50 10 150 Successful hit weakens opponents (by 10 points)
+10% chance of critical hits
+5 Melee damage
telekinetic katana 1 10 150 +20 psychic damage
The Tenderizer's hammer 142 13 200 +8 Melee damage
+15% Strength
the whole nine yards 83 7 110 +10 Strength
Thundarr's photon blade 95 8 200 +8 fire damage
+8 defense
titanium mace 48 3 48
titanium pipe 38 2 32
tonfa 76 8 110 +6 defense
Causes disastrous fumbles
Torch of Nug 700 70 NA +50% weapon damage
+50 fire damage
+10% of weapon damage returned as HP
tritanium trident 78 7 50 +30% offense
+10 Strength
truepenny blade 87 7 120 +5 to Hit
+5 Melee Damage
ubiquitous chainsaw 30 2 30
unbalanced club 100 9 85 +3 foe toughness
+6 Melee damage
unleaded pipe 82 7 108 +8 Strength
wand of compensation 60 5 80 Successful hit weakens opponents
warmaking baton 82 7 104 +4 Melee damage
white noise knuckles 24 3 34 +5 damage to electronic robots
wizard's staff 5 NA 1
Wraith 33 NA NA +3% of weapon damage returned as HP
+3% of weapon damage returned as PP
+10 dodging ability
+5 to initiative
Rental equipment is lost at rollover
wonderbat 5 NA 1
xentrium axe 150 14 314 +10% to initiative
+10 to hit



Equipment Summary Tables
Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans

Melee Weapons | Ranged Weapons | Offhand | Transportation