Critical Hit Chance
| This page contains some non specific data which NEEDS SPADING: How crits work, what is the basic chance. Does the limit apply on all effects or just on equipment?  | 
Note that no matter how much equipment is worn, the total effect is capped at greatly increased or greatly decreased.
| Source | Source type | Increase | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| B.L.T. | Ranged weapon | Greatly increased | Always | Level 12 | |
| Misericorde of the Squid | Melee weapon | Moderately increased | Always | Level 40 | +20% to hit Successful hit weakens opponents.  | 
| Robe of Summanus | Full-body suit | Moderately increased | Always | Level 40 | Increased chance of noncombat adventures. +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices.  | 
| black gloves | Gloves | Somewhat increased | Always | Level 8 | |
| Roderick's Gloves | Gloves | Somewhat increased | Always | +5 Strength  +10% Strength if worn with Roderick's Boots  | |
| Typhoon's Bracers | Talisman | Somewhat increased | Always | +30% Reflexes +2 extra attack(s) per turn. -15% resistance to all elements  | |
| golden apple | Offhand | Slightly increased | Always | Level 4 | |
| fingerless gloves | Gloves | Slightly increased | Always | Level 8 | Somewhat decreased chance of weapon fumbles. -5% resist fire, ice, electric, and acid damage  | 
| N'Gah-Kthun's Lancer | Ranged weapon | Slightly increased | Always | Level 55 | +3 extra attack(s) per turn. +20% to hit +20 fire damage  | 
| Automatic for the Weapon | Item | increased | 50 minutes |