Critical Hit Chance
| This page contains some non specific data which NEEDS SPADING: What is the basic chance? What is the effect?  | 
As the note on each of these says, the total effect is capped at +/- 8%.
| Source | Source type | Increase | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| B.L.T. | Ranged weapon | +8% | Always | Level 12 | |
| Automatic for the Weapon | Item | +6% | 50 minutes | ||
| B.L.ighT. gun | Ranged weapon | +6% | Always | Level 14 | +10 to hit | 
| Misericorde of the Squid | Melee weapon | +6% | Always | Level 40 | +20% to hit Successful hit weakens opponents.  | 
| Robe of Summanus | Full-body suit | +6% | Always | Level 40 | Increased chance of noncombat adventures. +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices.  | 
| black gloves | Gloves | +4% | Always | Level 8 | |
| Roderick's Gloves | Gloves | +4% | Always | +5 Strength  +10% Strength if worn with Roderick's Boots  | |
| Typhoon's Bracers | Talisman | +4% | Always | +30% Reflexes +2 extra attack(s) per turn. -15% resistance to all elements  | |
| golden apple | Offhand | +2% | Always | Level 4 | |
| fingerless gloves | Gloves | +2% | Always | Level 8 | Somewhat decreased chance of weapon fumbles. -5% resist fire, ice, electric, and acid damage  | 
| N'Gah-Kthun's Lancer | Ranged weapon | +2% | Always | Level 55 | +3 extra attack(s) per turn. +20% to hit +20 fire damage  |