Critical Hit Chance
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Revision as of 10:33, 8 August 2009 by Alarion (talk | contribs) (fingerless gloves reduce chance - typo)
This page contains some non specific data which NEEDS SPADING: What is the basic chance? What is the effect? |
As the note on each of these says, the total effect is capped at +/- 8%.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
B.L.T. | Ranged weapon | +8% | Always | Level 12 | |
Automatic for the Weapon | Item | +6% | 50 minutes | ||
B.L.ighT. gun | Ranged weapon | +6% | Always | Level 14 | +10 to hit |
Misericorde of the Squid | Melee weapon | +6% | Always | Level 40 | +20% to hit Successful hit weakens opponents. |
Robe of Summanus | Full-body suit | +6% | Always | Level 40 | Increased chance of noncombat adventures. +10% resist fire, ice, electric, and acid damage Increases the effectiveness of reputation-affecting choices. |
black gloves | Gloves | +4% | Always | Level 8 | |
Roderick's Gloves | Gloves | +4% | Always | +5 Strength +10% Strength if worn with Roderick's Boots | |
Typhoon's Bracers | Talisman | +4% | Always | +30% Reflexes +2 extra attack(s) per turn. -15% resistance to all elements | |
golden apple | Offhand | +2% | Always | Level 4 | |
fingerless gloves | Gloves | +2% | Always | Level 8 | -4% chance of weapon fumbles. -5% resist fire, ice, electric, and acid damage |
N'Gah-Kthun's Lancer | Ranged weapon | +2% | Always | Level 55 | +3 extra attack(s) per turn. +20% to hit +20 fire damage |