Critical Hit Chance

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Revision as of 04:40, 20 January 2010 by Muhandes (talk | contribs) (desert eagle)

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Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What is the basic chance? How does it work on ranged weapons multiple hits?
  • The effect of critical hits is to double the damage an attack does. This doubling is not applied to Bonus elemental damage or to Bonus melee damage, i.e. bonus damage is added after the doubling.
  • As the note on each of the item says, the total increase on the rate of critical hits is capped at +/- 8%.
Source Source type Increase Duration Requirements Notes
Atmos Spear (extended) Melee weapon +8% Always Level 10 +10% to your maximum Hit Points
Grants wearer the ability to fly
Can call down lightning 5 times per day.
B.L.T. Ranged weapon +8% Always Level 12
Automatic for the Weapon Item +6% 50 minutes
B.L.ighT. gun Ranged weapon +6% Always Level 14 +10 to hit
desert eagle Ranged weapon +6% Always Level 14 +2 extra attack(s) per turn
Misericorde of the Squid Melee weapon +6% Always Level 40 +20% to hit
Successful hit weakens opponents.
Robe of Summanus Full-body suit +6% Always Level 40 Increased chance of noncombat adventures.
+10% resist fire, ice, electric, and acid damage
Increases the effectiveness of reputation-affecting choices.
black gloves Gloves +4% Always Level 8
Chuck van Arnolde's tank top Shirt +4% Always Level 10 +15% Strength
Jimmy Six's laser Ranged weapon +4% Always Level 13 +12 fire damage
Red Pasha's Silver Spoon Talisman +4% Always +30% Reflexes
+2 extra attack(s) per turn.
-15% resistance to all elements
Roderick's Gloves Gloves +4% Always +5 Strength
+10% Strength if worn with Roderick's Boots
Typhoon's Bracers Talisman +4% Always +30% Reflexes
+2 extra attack(s) per turn.
-15% resistance to all elements
golden apple Offhand +2% Always Level 4
fingerless gloves Gloves +2% Always Level 8 -4% chance of weapon fumbles.
-5% resist fire, ice, electric, and acid damage
N'Gah-Kthun's Lancer Ranged weapon +2% Always Level 55 +3 extra attack(s) per turn.
+20% to hit
+20 fire damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration