Skill Cost modifiers

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Revision as of 11:37, 16 February 2009 by Muhandes (talk | contribs) (Complete table)

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Most skills need PP to cast. The following table lists all game mechanics which affect skill PP costs. Since cheaper skills are better, for this table, negative values are better than positive ones.

Source Source type Increase Skill Type Duration Requirements Notes
Thunder in a Bottle Talisman -2 all Always
pandimensional scepter Melee weapon -1 combat spell Always Level 3 +10 spell damage
+10% Maximum PP
-3 Melee damage
Aura: Mystery Psion Skill -1 combat spell 30 Minutes Level 4 Increased spell damage (scales with level)


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration