Critical Hit Chance

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Revision as of 10:44, 19 July 2009 by Muhandes (talk | contribs) (percentages revealed)

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Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What is the basic chance? What is the effect?

Note that no matter how much equipment is worn, the total effect is capped at greatly increased or greatly decreased.

Source Source type Increase Duration Requirements Notes
B.L.T. Ranged weapon +8% Always Level 12
Automatic for the Weapon Item +6% 50 minutes
B.L.ighT. gun Ranged weapon +6% Always Level 14 +10 to hit
Misericorde of the Squid Melee weapon +6% Always Level 40 +20% to hit
Successful hit weakens opponents.
Robe of Summanus Full-body suit +6% Always Level 40 Increased chance of noncombat adventures.
+10% resist fire, ice, electric, and acid damage
Increases the effectiveness of reputation-affecting choices.
black gloves Gloves +4% Always Level 8
Roderick's Gloves Gloves +4% Always +5 Strength
+10% Strength if worn with Roderick's Boots
Typhoon's Bracers Talisman +4% Always +30% Reflexes
+2 extra attack(s) per turn.
-15% resistance to all elements
golden apple Offhand +2% Always Level 4
fingerless gloves Gloves +2% Always Level 8 Somewhat decreased chance of weapon fumbles.
-5% resist fire, ice, electric, and acid damage
N'Gah-Kthun's Lancer Ranged weapon +2% Always Level 55 +3 extra attack(s) per turn.
+20% to hit
+20 fire damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration