Difference between revisions of "Bonus melee damage"

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! Source !! Source type !! Increase !! Duration !! Requirements !! class="unsortable"|Notes
 
! Source !! Source type !! Increase !! Duration !! Requirements !! class="unsortable"|Notes
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|[[Jack boots]]||Boots||8||Always||level 7||8 power
 
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|[[Sockin' it to 'Em]]
 
|[[Sockin' it to 'Em]]

Revision as of 16:14, 4 January 2009

Hammer.gif This page is UNDER CONSTRUCTION:
Missing lots of entries.

The following table lists all in-game mechanics that increase damage output in combat. This page is only concerned with weapon attacks, not bonus spell damage or strike-back damage.

Source Source type Increase Duration Requirements Notes
Jack boots Boots 8 Always level 7 8 power
Sockin' it to 'Em Usable 10 60 minutes   Obtained from lost sock
Special wooden cup Talisman 15 Always level 0 +10% to hit
+3 XP per combat
-15% dodging


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration