Offense modifiers: Difference between revisions
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tri-cycle |
tritanium trident |
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| [[the 3-erang]] || Ranged weapon || +30%, +10 || Always || Level 7 || | | [[the 3-erang]] || Ranged weapon || +30%, +10 || Always || Level 7 || | ||
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| [[tritanium trident]] || Melee weapon || +30% || Always || Level 7 || +10 Strength | |||
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| [[Fighting Club]] || Melee weapon || +10/level, max: 100 || Always || || +20% Strength<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology. | | [[Fighting Club]] || Melee weapon || +10/level, max: 100 || Always || || +20% Strength<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology. |
Revision as of 10:59, 30 June 2009
This page contains some non specific data which NEEDS SPADING: How does offense work? |
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
the 3-erang | Ranged weapon | +30%, +10 | Always | Level 7 | |
tritanium trident | Melee weapon | +30% | Always | Level 7 | +10 Strength |
Fighting Club | Melee weapon | +10/level, max: 100 | Always | +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
GigaGuy cannon | Ranged weapon | +10/level, max: 100 | Always | +1 extra attack(s) per turn. Provides several special attacks in combat. Occasionally causes foes to drop restoratives. | |
King's boomerang Ring of Fellowship Zorromir's double tower shield |
Ranged weapon Accessory Offhand Item |
+5/level, max: +60 | Always | Wearing entire set | Many other benefits |
tri-cycle | Transportation | 10 | Always | +10 defense | |
Advanced Martial Arts | Gadgeteer Passive Skill | scales with level | Always | Level 8 | |
Grimm's Bulwark | Talisman | -15% | Always | +20% to your defensive rating +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level |