Difference between revisions of "Defense modifiers"

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(TheK3vin's Kh4k1s)
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! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
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| [[Grimm's Bulwark]] || Talisman || 20% || Always || || +20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level<br>-15% to your offensive rating
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| [[Grimm's Bulwark]] || Talisman || 20% || Always || || +20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level<br>-15% offense
 
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| [[VHF-1 Exosuit]] || Full-body suit || 20 || Always || || +15 Strength<br>-10 seconds to the duration of each turn
 
| [[VHF-1 Exosuit]] || Full-body suit || 20 || Always || || +15 Strength<br>-10 seconds to the duration of each turn

Revision as of 03:25, 30 June 2009

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How does defense work?
Source Source type Increase Duration Requirements Notes
Grimm's Bulwark Talisman 20% Always +20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
VHF-1 Exosuit Full-body suit 20 Always +15 Strength
-10 seconds to the duration of each turn
Minion Brand helmet Helmet 10 Always Level 7 -5 to hit
tri-cycle Transportation 10 Always +10 offense
smudged sweater Shirt 5 Always Level 3
TheK3vin's Kh4k1s Pants 5 Always Level 7 +10 Reflexes
triangle triptych Offhand Item 4 Always Level 7 Attacker takes 7 damage
tritanium treads Boots 3 Always Level 6 Slightly decreased chance of weapon fumbles.
gloveless fingers Gloves 2 Always +5% resist fire, ice, electric, and acid damage
Air Shield Elemental Buff scales with level 30 minutes
Invisibly Boxed Item scales with level 30 minutes Obtained from Mummers' gloves
Stone Armor Elemental Skill scales with level 30 minutes Level 8 +10% fire, ice, and electric resistance
Reed's Brassard Talisman -15% Always +30% Strength
+20% to your maximum Hit Points
+10% to hit
Tempest's Brooch Talisman -15% Always +30% Intellect
+20% spell damage
+5 damage absorption


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration