Extra attacks: Difference between revisions
		
		
		
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 last points spaded  | 
				 So Many Hands  | 
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| [[n-barreled shotgun (double)]] || Ranged weapon || '''1''' || Always || || +5 fire damage  | | [[n-barreled shotgun (double)]] || Ranged weapon || '''1''' || Always || || +5 fire damage  | ||
|-  | |||
| [[So Many Hands]] || Items || '''1''' || 60 minutes || || Gained from [[the other other hand]]  | |||
|-  | |-  | ||
| [[the golem's Glock]] || Ranged weapon || '''1''' || Always || Level 8 || +10 Ranged damage<br>+8 to hit  | | [[the golem's Glock]] || Ranged weapon || '''1''' || Always || Level 8 || +10 Ranged damage<br>+8 to hit  | ||
Revision as of 18:05, 6 February 2011
- The number of extra ranged attacks is determined by the buffed Reflexes, as follows:
 
| Bonus attacks | Reflexes | 
|---|---|
| 0 | 0-50 | 
| 1 | 51-120 | 
| 2 | 121-220 | 
| 3 | 221-350 | 
| 4 | 351-510 | 
| 5 | 511-700 | 
| 6 | 701-920 | 
| 7 | 921+ | 
| Source | Source type | # of extra attacks | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| Furnace of Yeb | Ranged weapon | 5 | Always | Level 70 | +50% weapon damage +50 fire damage  | 
| n-barreled shotgun (undecuple) | Ranged weapon | 5 | Always | Level 15 | +3% of weapon damage returned as HP | 
| n-barreled shotgun (septuple) | Ranged weapon | 4 | Always | Level 10 | +10% chance of critical hits | 
| swingline stapler | Ranged weapon | 4 | Always | Level 10 | |
| N'Gah-Kthun's Lancer | Ranged weapon | 3 | Always | Level 55 | +20% to hit +20 fire damage +2% chance of critical hits.  | 
| n-barreled shotgun (quintuple) | Ranged weapon | 3 | Always | Level 5 | +10 sonic damage | 
| Trident of Nodens | Ranged weapon | 3 | Always | Level 40 | +5% of weapon damage returned as HP +5% of weapon damage returned as PP Fires varying elemental beams.  | 
| Umbra's Shadow Blaster | Ranged weapon | 3 | Always | Level 9 | +5% chance of critical hits +20 ice damage  | 
| desert eagle | Ranged weapon | 2 | Always | Level 14 | +6% chance of critical hits | 
| n-barreled shotgun (triple) | Ranged weapon | 2 | Always | Level 3 | +6 XP per combat | 
| repeating rifle | Ranged weapon | 2 | Always | Level 5 | +5% Reflexes Successful hit weakens opponents (by 4 points).  | 
| Red Pasha's Silver Spoon | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements  | |
| Typhoon's Bracers | Talisman | 2 | Always | +30% Reflexes +4% chance of critical hits. -15% resistance to all elements  | |
| quint-barreled rifle | Ranged weapon | 2 | Always | Level 9 | +4 foe toughness | 
| boomerang | Ranged weapon | 1 | Always | ||
| GigaGuy cannon | Ranged weapon | 1 | Always | +X offense  Provides several special attacks in combat. Occasionally causes foes to drop restoratives.  | |
| Keyed Up | Effect | 1 | 65 minutes | Gained from There's a Blog.Org for This | |
| King's boomerang | Ranged weapon | 1 | Always | +3% of weapon damage returned as HP +X offense (requires set)  | |
| n-barreled shotgun (double) | Ranged weapon | 1 | Always | +5 fire damage | |
| So Many Hands | Items | 1 | 60 minutes | Gained from the other other hand | |
| the golem's Glock | Ranged weapon | 1 | Always | Level 8 | +10 Ranged damage +8 to hit  | 
| The Shark's darts | Ranged weapon | 1 | Always | Level 6 | +4% chips -4% chance of weapon fumbles  | 
| throwing pen | Ranged weapon | 1 | Always | Level 10 | +5 Ranged damage +10 to initiative  | 
| Zeno's bow | Ranged weapon | 1 | Always | Level 6 | -5 seconds to the duration of each turn | 
| scavenged death ray | Ranged weapon | -5 | Always | Level 10 | +20 electric damage +3% chance of weapon fumbles  |