Offense modifiers: Difference between revisions

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tritanium trident
coral ion stone
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| [[tritanium trident]] || Melee weapon || +30% || Always || Level 7 || +10 Strength
| [[tritanium trident]] || Melee weapon || +30% || Always || Level 7 || +10 Strength
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| [[Fighting Club]] || Melee weapon || +10/level, max: 100 || Always || || +20% Strength<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
| [[Fighting Club]] || Melee weapon || +10*level, max: 100 || Always || || +20% Strength<br>+10 Melee damage<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
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| [[GigaGuy cannon]] || Ranged weapon || +10/level, max: 100 || Always || || +1 extra attack(s) per turn.<br>Provides several special attacks in combat.<br>Occasionally causes foes to drop restoratives.
| [[GigaGuy cannon]] || Ranged weapon || +10*level, max: 100 || Always || || +1 extra attack(s) per turn.<br>Provides several special attacks in combat.<br>Occasionally causes foes to drop restoratives.
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| [[King's boomerang]]<br>[[Ring of Fellowship]]<br>[[Zorromir's double tower shield]] || Ranged weapon<br>Accessory<br>Offhand Item || +5/level, max: +60 || Always || Wearing entire set || Many other benefits
| [[King's boomerang]]<br>[[Ring of Fellowship]]<br>[[Zorromir's double tower shield]] || Ranged weapon<br>Accessory<br>Offhand Item || +5*level, max: +60 || Always || Wearing entire set || Many other benefits
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| [[coral ion stone]] || Accessory || 15 || Always || Level 9 ||
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| [[tri-cycle]] || Transportation || 10 || Always || || +10 defense
| [[tri-cycle]] || Transportation || 10 || Always || || +10 defense

Revision as of 13:29, 25 August 2009

This page contains some non specific data which NEEDS SPADING:
How does offense work?
Source Source type Increase Duration Requirements Notes
the 3-erang Ranged weapon +30%, +10 Always Level 7
tritanium trident Melee weapon +30% Always Level 7 +10 Strength
Fighting Club Melee weapon +10*level, max: 100 Always +20% Strength
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
GigaGuy cannon Ranged weapon +10*level, max: 100 Always +1 extra attack(s) per turn.
Provides several special attacks in combat.
Occasionally causes foes to drop restoratives.
King's boomerang
Ring of Fellowship
Zorromir's double tower shield
Ranged weapon
Accessory
Offhand Item
+5*level, max: +60 Always Wearing entire set Many other benefits
coral ion stone Accessory 15 Always Level 9
tri-cycle Transportation 10 Always +10 defense
Advanced Martial Arts Gadgeteer Passive Skill scales with level Always Level 8
Grimm's Bulwark Talisman -15% Always +20% to your defensive rating
+20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration