Difference between revisions of "Skill Cost modifiers"

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(karma charm)
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Most [[skills]] need [[PP]] to cast. The following table lists all game mechanics which affect skill PP costs. Since cheaper skills are better, for this table, negative values are better than positive ones.
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* Most [[skills]] need [[PP]] to cast. The following table lists all game mechanics which affect skill PP costs. Since cheaper skills are better, for this table, negative values are better than positive ones.
 
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* Amounts for [[Skills]] are affected by S, the number of skill points invested in the skill.
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! Skill Type !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! Skill Type !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
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| [[pandimensional scepter]] || Melee weapon || '''-1''' || combat spell || Always || Level 3 || +10 spell damage<br>+10% Maximum PP<br>-3 Melee damage
 
| [[pandimensional scepter]] || Melee weapon || '''-1''' || combat spell || Always || Level 3 || +10 spell damage<br>+10% Maximum PP<br>-3 Melee damage
 
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|-
| [[Aura: Mystery]] || [[Psion]] Skill || '''-1''' || combat spell || 30 Minutes || Level 4 || Increased spell damage (scales with level)
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| [[Aura: Mystery]] || [[Psion]] Skill || '''-1''' || combat spell || 30 Minutes || Level 4 || +2*S + (level/2) spell damage
 
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| [[illuminum gloves]] || Gloves || '''<font color=red>+1</font>''' || combat spell || Always || Level 14 || +3 electric damage
 
| [[illuminum gloves]] || Gloves || '''<font color=red>+1</font>''' || combat spell || Always || Level 14 || +3 electric damage

Revision as of 08:27, 11 March 2010

  • Most skills need PP to cast. The following table lists all game mechanics which affect skill PP costs. Since cheaper skills are better, for this table, negative values are better than positive ones.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Skill Type Duration Requirements Notes
Mirror of Nitocris Offhand Item -5 combat spell Always Level 70 +50% spell damage
Thunder in a Bottle Talisman -2 all Always +10% to your maximum Power Points
-3 Melee damage
karma charm Accessory -1 all Always Increases the effectiveness of reputation-affecting choices.
+20% spell damage
pandimensional scepter Melee weapon -1 combat spell Always Level 3 +10 spell damage
+10% Maximum PP
-3 Melee damage
Aura: Mystery Psion Skill -1 combat spell 30 Minutes Level 4 +2*S + (level/2) spell damage
illuminum gloves Gloves +1 combat spell Always Level 14 +3 electric damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration