Initiative modifiers

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Hammer.gif This page is UNDER CONSTRUCTION:
How initiative works should be spaded out and explained on this page.

The following table lists all game mechanics which affect initiative in combat.

Source Source type Increase Duration Requirements Notes
Asp Evader Transportation 10% Always Can be bought at the used car lot.
Xelor watch Accessory 10% Always Level 5
Deterministic coin Offhand Item 10 Always Level 6
Digital rapier Melee weapon 5 Always Level 3 +10 to hit
Moonbow Ranged weapon 5 Always
Motorcycle Transportation 5 Always Can be bought at the used car lot.
Premonition Psion Skill ?? Always
Upgrade Armor: Initiative Gadgeteer Skill ?? 45 minutes Level 10 +8 Reflexes
Poofy skirt Pants -5 Always Level 8 +2 damage absorption
Skateboard Transportation -5 Always Can be bought at the used car lot.
Unbranded jalopy Transportation -5 Always Can be bought at the used car lot.
Fins Boots -20% Always
  • Can be rented at the Bayside Dive Shop.
  • A component of equipment required to breathe under water.


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration