Fumble Chance

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Revision as of 16:27, 14 February 2009 by Muhandes (talk | contribs) (Complete table)

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Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How fumble work, what is the basic chance. Does the limit apply on all effects or just on equipment?

Note that no matter how much equipment is worn, the total effect is capped at greatly increased or greatly decreased, except when the effect is Never.

Source Source type Increase Duration Requirements Notes
filthy sock puppet Offhand Never Always No Level +10% Strength
+15 Increased foe toughness
handle Melee weapon Never Always Level 2
Upgrade Weapons: Better Grip Gadgeteer Skill Never 30 minutes Level 6-9
Upgrade Weapons: Self-Balancing Gadgeteer Skill Never 45 minutes Level 10 Some would-be fumbles become critical hits
fingerless gloves Gloves Somewhat Decreased Always Level 8 Slightly increased chance of critical hits.
work gloves Gloves Slightly Decreased Always Level 6
Got Your Tacky On Item Decreased 50 minutes Obtained from tacky grip
Tangled Up in Two Item Increased 60 minutes Obtained from lost soul
+5 damage absorption
+25% psychic resistance
The Sweats Item Increased 35 minutes Obtained from Guatemalan pepperjuice
tattered shorts Pants Slightly Increased Always Level 7 +10 Strength
stranging device Ranged weapon Greatly Increased Always Level 7 +10 Sonic Damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration