Offense modifiers
From Twilight Heroes Wiki
This page contains some non specific data which NEEDS SPADING: How does offense work? |
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
the 3-erang | Ranged weapon | +30%, +10 | Always | Level 7 | |
tritanium trident | Melee weapon | +30% | Always | Level 7 | +10 Strength |
Fighting Club | Melee weapon | +10*level, max: 100 | Always | +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
GigaGuy cannon | Ranged weapon | +10*level, max: 100 | Always | +1 extra attack(s) per turn. Provides several special attacks in combat. Occasionally causes foes to drop restoratives. | |
King's boomerang Ring of Fellowship Zorromir's double tower shield |
Ranged weapon Accessory Offhand Item |
+5*level, max: +60 | Always | Wearing entire set | Many other benefits |
Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +10 Defense |
coral ion stone | Accessory | 15 | Always | Level 9 | |
tri-cycle | Transportation | 10 | Always | +10 defense | |
Advanced Martial Arts | Gadgeteer Passive Skill | scales with level | Always | Level 8 | |
Grimm's Bulwark | Talisman | -15% | Always | +20% to your defensive rating +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level |