Cool as Ice modifiers
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This page contains some non specific data which NEEDS SPADING: At least confirmation on almost everything? |
- This adds ice damage do your attacks, but only if you have at least two levels of the effect. Each equipped item or effect counts as one level.
- Eaten Iceberg lettuce doesn't count as any level, and only adds damage if there already are two levels from other sources.
- When you have at least two levels, Cool as ice item descriptions changes to Cooler than Ice (Currently +X total with Y from iceberg lettuce)
- Y is number of Iceberg lettuce eaten (unspaded: does this reset on retcon?)
- X=Y+Z
- Z=10*levels*(levels-1)/2
- so, as you get more levels, starting with 0 levels, Z is 0, 0, 10, 30, 60, 100
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Ice cool galoshes | Boots | 1 | - | Level 15 | +5% chance of enemy fumbles** +5% to your maximum Power Points |
Ice cool whip | Melee weapons | 1 | - | Level 15 | Successful hit weakens opponents (by 10 points). +20% spell damage on ice spells |
Ice cool gun | Ranged weapon | 1 | - | Level 15 | +2 extra ranged attack(s) per turn. +5% of weapon damage returned as PP |
Ice cool shades | Accessory | 1 | - | Level 15 | +10% to your maximum Power Points +10% psychic damage resistance |
Ice cool jacket | Shirt | 1 | - | Level 15 | Attacker takes +10% ice damage upon successful hit. +5 PP per turn |
Ice Cool Hair | Item | 1 | 120 minutes | - | Obtained from Ice cool hairgel +10% fire resistance |