Defense modifiers
From Twilight Heroes Wiki
This page contains some non specific data which NEEDS SPADING: How does defense work? |
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Grimm's Bulwark | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% to your offensive rating | |
VHF-1 Exosuit | Full-body suit | 20 | Always | +15 Strength -10 seconds to the duration of each turn | |
Minion Brand helmet | Helmet | 10 | Always | Level 7 | -5 to hit |
tri-cycle | Transportation | 10 | Always | +10 offense | |
smudged sweater | Shirt | 5 | Always | Level 3 | |
triangle triptych | Offhand Item | 4 | Always | Level 7 | Attacker takes 7 damage |
tritanium treads | Boots | 3 | Always | Level 6 | Slightly decreased chance of weapon fumbles. |
gloveless fingers | Gloves | 2 | Always | +5% resist fire, ice, electric, and acid damage | |
Air Shield | Elemental Buff | scales with level | 30 minutes | ||
Invisibly Boxed | Item | scales with level | 30 minutes | Obtained from Mummers' gloves | |
Stone Armor | Elemental Skill | scales with level | 30 minutes | Level 8 | +10% fire, ice, and electric resistance |
Reed's Brassard | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
Tempest's Brooch | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption |