Skill Cost modifiers

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Revision as of 01:04, 24 September 2009 by Muhandes (talk | contribs) (karma charm)

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Most skills need PP to cast. The following table lists all game mechanics which affect skill PP costs. Since cheaper skills are better, for this table, negative values are better than positive ones.

Source Source type Increase Skill Type Duration Requirements Notes
Mirror of Nitocris Offhand Item -5 combat spell Always Level 70 +50% spell damage
Thunder in a Bottle Talisman -2 all Always +10% to your maximum Power Points
-3 Melee damage
karma charm Accessory -1 all Always Increases the effectiveness of reputation-affecting choices.
+20% spell damage
pandimensional scepter Melee weapon -1 combat spell Always Level 3 +10 spell damage
+10% Maximum PP
-3 Melee damage
Aura: Mystery Psion Skill -1 combat spell 30 Minutes Level 4 Increased spell damage (scales with level)
illuminum gloves Gloves +1 combat spell Always Level 14 +3 electric damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration