Skill Cost modifiers
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Revision as of 17:31, 19 September 2010 by Harry Dresden (talk | contribs)
- Most skills need PP to cast. The following table lists all game mechanics which affect skill PP costs. Since cheaper skills are better, for this table, negative values are better than positive ones.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Skill Type | Duration | Requirements | Notes |
---|---|---|---|---|---|---|
Mirror of Nitocris | Offhand Item | -5 | combat spell | Always | Level 70 | +50% spell damage |
Thunder in a Bottle | Talisman | -2 | all | Always | +10% to your maximum Power Points -3 Melee damage | |
karma charm | Accessory | -1 | all | Always | Increases the effectiveness of reputation-affecting choices. +20% spell damage | |
pandimensional scepter | Melee weapon | -1 | combat spell | Always | Level 9 | +10 spell damage +10% Maximum PP -3 Melee damage |
Aura: Mystery | Psion Skill | -1 | combat spell | 30 Minutes | Level 4 | +2*S + (level/2) spell damage |
illuminum gloves | Gloves | +1 | combat spell | Always | Level 14 | +3 electric damage |