Cool as Ice modifiers
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Revision as of 07:11, 29 March 2014 by XKiv (talk | contribs) (Created page with "{{needsspading|At least confirmation on almost everything?}} * This adds ice damage do your attacks, but only if you have at least two levels of the effect. Each equipped item...")
This page contains some non specific data which NEEDS SPADING: At least confirmation on almost everything? |
- This adds ice damage do your attacks, but only if you have at least two levels of the effect. Each equipped item or effect counts as one level.
- Eaten Iceberg lettuce doesn't count as any level, and only adds damage if there already are two levels from other sources.
- When you have at least two levels, Cool as ice item descriptions changes to Cooler than Ice (Currently +X total with Y from iceberg lettuce)
- Y is number of Iceberg lettuce eaten (unspaded: does this reset on retcon?)
- X=Y+Z
- Z=10*levels*(levels-1)/2
- so, as you get more levels, starting with 0 levels, Z is 0, 0, 10, 30, 60, 100
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Ice cool galoshes | Boots | 1 | - | Level 15 | +5% chance of enemy fumbles** +5% to your maximum Power Points |
Ice cool whip | Melee weapons | 1 | - | Level 15 | Successful hit weakens opponents (by 10 points). +20% spell damage on ice spells |
Ice cool gun | Ranged weapon | 1 | - | Level 15 | +2 extra ranged attack(s) per turn. +5% of weapon damage returned as PP |
Ice cool shades | Accessory | 1 | - | Level 15 | +10% to your maximum Power Points +10% psychic damage resistance |
Ice cool jacket | Shirt | 1 | - | Level 15 | Attacker takes +10% ice damage upon successful hit. +5 PP per turn |
Ice Cool Hair | Item | 1 | 120 minutes | - | Obtained from Ice cool hairgel +10% fire resistance |