Spell Critical Chance
| This page contains some non specific data which NEEDS SPADING: Base crit chance, damage multiplier  | 
- As the note on each of the items says, the total increase on the rate of critical hits is capped at +/- 20%.
 - Amounts for Skills are affected by S, the number of 
 skill points invested in the skill. 
| Source | Source type | Increase | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| Chlorine Lad's ladle | Talisman | +12% | Always | Using skills costs -3 PP Your damaging spells cause lingering chlorine Draws you to an Abandoned Chemistry Lab in Somerset -15% to your maximum Hit Points  | |
| flash bat | Melee weapon | +10% | Always | Level 5 | |
| lightning scepter | Melee weapon | +10% | Always | Level 10 | Your sprites act on spell critical hits - for Elementals only | 
| orwhal hair wand | Melee weapon | +10% | Always | Level 15 | +10% spell damage -1 to the cost of combat skills  | 
| universal mirror | Offhand Item | +10% | Always | Catch enemies' reflections Blocks enemy attacks Increases the effectiveness of reputation-affecting choices  | |
| gyrodreidel | Accessory | +8% | Always | +8% chips Using skills costs -1 PP Imminently Spinnable  | |
| Salt of the Earth | Elemental Passive Skill | +1% + round(S * 0.6)% | Always | ||
| MechaPinata mask | Helmet | +5% | Always | Level 20 | +5% chance of critical hits MechaPinata Fortitude  | 
| multiversal HUD | Helmet | +5% | Always | +10% Intellect +5 XP per turn Rental equipment is lost at rollover  | |
| Somber's Fedora | Helmet | +5% | Always | Level 13 | +13% to your maximum Power Points +1 skill point(s) applied to combat skills -5 seconds to the duration of each turn  | 
| turkey feather wand | Melee weapon | +5% | Always | +25% spell damage +5% chance of spell critical hits +5% chance of enemy fumbles Channels the power of terrible movies  | |
| Got the Red Out | Item | +4% | 120 minutes | Obtained from flask of eyewash +4 PP per turn  | |
| rare earth grips | Gloves | +2% | Always | Level 10 |