Initiative modifiers
| This page is UNDER CONSTRUCTION: How initiative works should be spaded out and explained on this page. |
The following table lists all game mechanics which affect initiative in combat.
| Source | Source type | Increase | Duration | Requirements | Notes |
|---|---|---|---|---|---|
| Asp Evader | Transportation | 10% | Always | Can be bought at the used car lot. | |
| Xelor watch | Accessory | 10% | Always | Level 5 | |
| Deterministic coin | Offhand Item | 10 | Always | Level 6 | |
| Digital rapier | Melee weapon | 5 | Always | Level 3 | +10 to hit |
| Moonbow | Ranged weapon | 5 | Always | ||
| Motorcycle | Transportation | 5 | Always | Can be bought at the used car lot. | |
| Premonition | Psion Skill | ?? | Always | ||
| Upgrade Armor: Initiative | Gadgeteer Skill | ?? | 45 minutes | Level 10 | +8 Reflexes |
| Poofy skirt | Pants | -5 | Always | Level 8 | +2 damage absorption |
| Skateboard | Transportation | -5 | Always | Can be bought at the used car lot. | |
| Unbranded jalopy | Transportation | -5 | Always | Can be bought at the used car lot. | |
| Fins | Boots | -20% | Always |
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