Class Comparison Tables: Difference between revisions

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changed "costs 0 pp" to "passive skill" -> much clearer, since you cannot cast them directly.
psion skills
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| '''1'''
| '''1'''
| [[Throw Sparks]]<br>costs 2 pp.
| [[Throw Sparks]]<br>costs 2 PP
| Deals fire damage
| Deals fire damage
| [[Stun Gas]]<br>costs 3 pp.
| [[Stun Gas]]<br>costs 3 PP
| Decreases foe to-hit and offense<br>Stuns opponents
| Decreases foe to-hit and offense<br>Stuns opponents
| [[Ant's Strength]]<br>costs 4 pp.
| [[Ant's Strength]]<br>costs 4 PP
| +8 Strength, +15 to max HP.
| +8 Strength, +15 to max HP.
| [[Aura: Vim]]<br>costs 4 pp.
| [[Aura: Vim]]<br>costs 4 PP
| Increases dodge and hit rate by (?).
| +15 to hit<br>+15 dodging ability
|-
|-
| '''2'''
| '''2'''
| [[Air Shield]]<br>costs 3 pp.
| [[Air Shield]]<br>costs 3 PP
| Increases defense
| Increases defense
| [[Upgrade Armor]]<br>costs 5 pp.
| [[Upgrade Armor]]<br>costs 5 PP
| One of:<br>+15% fire resistance<br>+2 damage absorption<br>+5 Reflexes
| One of:<br>+15% fire resistance<br>+2 damage absorption<br>+5 Reflexes
| [[Charge of the Bovine]]<br>costs 4 pp.
| [[Charge of the Bovine]]<br>costs 4 PP
| Increased melee damaged.<br>(More than a normal hit.)  
| Increased melee damaged.<br>(More than a normal hit.)  
| [[Knit Flesh]]<br>costs 4 pp.
| [[Knit Flesh]]<br>costs 4 PP
| Heals 4-8 HP.
| Heals damage
|-
|-
| '''3'''
| '''3'''
| [[Ice bolt]]<br>costs 4 pp.
| [[Ice bolt]]<br>costs 4 PP
| Deals ice damage
| Deals ice damage
| [[Basic Martial Arts]]<br>passive skill.
| [[Basic Martial Arts]]<br>passive skill.
| +10 to hit
| +10 to hit
| [[Mantis Reflexes]]<br>costs 5 pp.
| [[Mantis Reflexes]]<br>costs 5 PP
| +8 Reflexes.
| +8 Reflexes.
| [[Telekinesis]]<br>costs 4 pp.
| [[Telekinesis]]<br>costs 4 PP
| '''X''' damage.
| Deals physical damage
|-
|-
| '''4'''
| '''4'''
| [[Groundquake]]<br>costs 6 pp.
| [[Groundquake]]<br>costs 6 PP
| Reduces opponent to-hit and dodge chances<br>May stun opponent
| Reduces opponent to-hit and dodge chances<br>May stun opponent
| [[First Aid]]<br>costs 6 pp.
| [[First Aid]]<br>costs 6 PP
| Heals damage
| Heals damage
| [[Echolocation]]<br>passive skill.
| [[Echolocation]]<br>passive skill.
| +15% items.
| +15% items.
| [[Aura: Mystery]]<br>costs 8 pp.
| [[Aura: Mystery]]<br>costs 8 PP
| Reduces spell cost by 1 PP.<br>Increases spell damage by +10 or +1 per level.
| Increased spell damage<br>-1 to the cost of combat spells
|-
|-
| '''5'''
| '''5'''
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| [[Supercomputer Skills]]<br>passive skill.
| [[Supercomputer Skills]]<br>passive skill.
| Allows you to build a [[positronic computer]]
| Allows you to build a [[positronic computer]]
| [[Memory of the Elephant]]<br>costs 6 pp.
| [[Memory of the Elephant]]<br>costs 6 PP
| +8 Intellect,<br>+50 to max PP.
| +8 Intellect,<br>+50 to max PP.
| [[Premonition]]<br>passive skill.
| [[Premonition]]<br>passive skill.
| +(?) initiative.
| Increased initiative
|-
|-
| '''6'''
| '''6'''
| [[Lightning Bolt]]<br>costs 8 pp.
| [[Lightning Bolt]]<br>costs 8 PP
| Deals electric damage
| Deals electric damage
| [[Upgrade Weapons]]<br>costs 8 pp.
| [[Upgrade Weapons]]<br>costs 8 PP
| One of:<br>+15 to-hit<br>+6 melee damage<br>No fumbles
| One of:<br>+15 to-hit<br>+6 melee damage<br>No fumbles
| [[Armadillo Armor]]<br>costs 8 pp.
| [[Armadillo Armor]]<br>costs 8 PP
| '''X''' amount of damage absorption.
| '''X''' amount of damage absorption.
| [[Mind Jab]]<br>costs 7 pp.
| [[Mind Jab]]<br>costs 7 PP
| 35-45 damage.<br>(Doesn't work on Robots.)
| Deals psychic damage
|-
|-
| '''7'''
| '''7'''
| [[Fire Shield]]<br>costs 7 pp.
| [[Fire Shield]]<br>costs 7 PP
| Damages foes when they hit you
| Damages foes when they hit you
| [[Metal Detector]]<br>costs 10 pp.
| [[Metal Detector]]<br>costs 10 PP
| Increases item drops
| Increases item drops
| [[Snout of the Swine]]<br>costs 10 pp.
| [[Snout of the Swine]]<br>costs 10 PP
| +(?)% chips.
| +(?)% chips.
| [[Wind Warrior]]<br>costs 12 pp.
| [[Wind Warrior]]<br>costs 12 PP
| The summon deals independent damage.(Doesn't work on Robots.)
| Summons a sidekick
|-
|-
| '''8'''
| '''8'''
| [[Stone Armor]]<br>costs 12 pp.
| [[Stone Armor]]<br>costs 12 PP
| Increases defense<br>+10% fire, ice, and electric resistance
| Increases defense<br>+10% fire, ice, and electric resistance
| [[Advanced Martial Arts]]<br>passive skill.
| [[Advanced Martial Arts]]<br>passive skill.
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| [[Starfish Regeneration]]<br>passive skill.
| [[Starfish Regeneration]]<br>passive skill.
| +2 HP per turn.
| +2 HP per turn.
| [[Aura: Keen Observation]]<br>costs 16 pp.
| [[Aura: Keen Observation]]<br>costs 16 PP
| +(?) xp from combat.<br>+25% chips.
| +5% XP per combat<br>Increased chips drop
|-
|-
| '''9'''
| '''9'''
| [[Tornado]]<br>costs 10 pp.
| [[Tornado]]<br>costs 10 PP
| Reduces opponent to-hit and dodge chances<br>Deals damage
| Reduces opponent to-hit and dodge chances<br>Deals damage
| Not Implemented yet.
| Not Implemented yet.
| '''N/A'''
| '''N/A'''
| [[Talons of the Raptor]]<br>costs 12 pp.
| [[Talons of the Raptor]]<br>costs 12 PP
| Increases the damage you deal in combat by '''X'''.
| Increases the damage you deal in combat by '''X'''.
| [[Knit Bone]]<br>costs 12 pp.
| [[Knit Bone]]<br>costs 12 PP
| Heals 31-40 HP.
| Heals damage
|-
|-
| '''10'''
| '''10'''
| [[Lifeblood Manipulation]]<br>costs 20 pp.
| [[Lifeblood Manipulation]]<br>costs 20 PP
| Heals almost all wounds
| Heals almost all wounds
| [[Improved Tinkering]]<br>passive skill.
| [[Improved Tinkering]]<br>passive skill.
| Improves [[Upgrade Armor]] & [[Upgrade Weapons]]
| Improves [[Upgrade Armor]] & [[Upgrade Weapons]]
| [[Trample of the Rhino]]<br>costs 9 pp.
| [[Trample of the Rhino]]<br>costs 9 PP
| Increased melee damaged.<br>(Almost double that of [[Charge of the Bovine]].)
| Increased melee damaged.<br>(Almost double that of [[Charge of the Bovine]].)
| [[Meditation]]<br>passive skill.
| [[Meditation]]<br>passive skill.
| Gives 30 extra minutes per day.
| +30 additional minutes at rollover
|-
|-
| '''11'''
| '''11'''
| [[Metalmorph]]<br>costs 20 pp.
| [[Metalmorph]]<br>costs 20 PP
| Can upgrade certain metals
| Can upgrade certain metals
| [[Electric Net]]<br>costs 9 pp.
| [[Electric Net]]<br>costs 9 PP
| Reduces foe dodge<br>Deals electric damage
| Reduces foe dodge<br>Deals electric damage
| [[Summon Wolf]]<br>costs 15 pp.
| [[Summon Wolf]]<br>costs 15 PP
| The summon deals independent damage.<br>(8-12 damage,<br>about 50% of the time.)<br>(Doesn't stack with [[Summon Water Buffalo]])
| The summon deals independent damage.<br>(8-12 damage,<br>about 50% of the time.)<br>(Doesn't stack with [[Summon Water Buffalo]])
| [[Electronic Understanding]]<br>passive skill.
| [[Electronic Understanding]]<br>passive skill.
| Allows you to use [[Mind Jab]] [[Wind Warrior]] on basic Robots.<br>(Doesn't work on more complex positronic Robots.)
| Allows you to use of [[Mind Jab]] and [[Wind warrior]] attacks on [[:Category:Electronic Robots|Electronic Robots]].
|-
|-
| '''12'''
| '''12'''
| [[Firestorm]]<br>costs 14 pp.
| [[Firestorm]]<br>costs 14 PP
| Deals fire damage
| Deals fire damage
| [[Catalyze]]<br>passive skill.
| [[Catalyze]]<br>passive skill.
| Upgrades materials with a catalyzer unit
| Upgrades materials with a catalyzer unit
| [[Nurture vs. Nature]]<br>costs 12 pp.
| [[Nurture vs. Nature]]<br>costs 12 PP
| +15% sidekick effectiveness
| +15% sidekick effectiveness
| [[Aura: Vigor]]<br>costs 12 pp.
| [[Aura: Vigor]]<br>costs 12 PP
| Heals 4 HP per turn.
| +30% to maximum HP<br>+4 HP per turn
|-
|-
| '''13'''
| '''13'''
| Not Implemented yet.
| Not Implemented yet.
| '''N/A'''
| '''N/A'''
| [[Shock Grenade]]<br>costs 13 pp.
| [[Shock Grenade]]<br>costs 13 PP
| Reduces foe hit and offense<br>Deals sonic damage
| Reduces foe hit and offense<br>Deals sonic damage
| [[Spines of the Echidna]]<br>costs 12 pp.
| [[Spines of the Echidna]]<br>costs 12 PP
| '''X''' damage to attacker.(stacks with [[Fire Shield]])
| '''X''' damage to attacker.(stacks with [[Fire Shield]])
| [[Psionic Blast]]<br>costs 15 pp.
| [[Psionic Blast]]<br>costs 15 PP
| '''X''' damage.
| Deals psychic damage
|-
|-
| '''14'''
| '''14'''
| [[The Fire Within]]<br>passive skill.
| [[The Fire Within]]<br>passive skill.
| +20% PP capacity
| +20% PP capacity
| [[Stealth]]<br>costs 10 pp.
| [[Stealth]]<br>costs 10 PP
| Increased chance of noncombat adventures
| Increased chance of noncombat adventures
| [[Sinus of the Shark]]<br>costs 15 pp.
| [[Sinus of the Shark]]<br>costs 15 PP
| Increased chance of combat adventure.
| Increased chance of combat adventure.
| Not Implemented yet.
| Not Implemented yet.
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| Not Implemented yet.
| Not Implemented yet.
| '''N/A'''
| '''N/A'''
| [[Summon Water Buffalo]]<br>costs 20 pp.
| [[Summon Water Buffalo]]<br>costs 20 PP
| The summon deals independent damage.<br>(Deals 2 types of damage.)<br>(Doesn't stack with [[Summon Wolf]].)
| The summon deals independent damage.<br>(Deals 2 types of damage.)<br>(Doesn't stack with [[Summon Wolf]].)
| [[Biofeedback]]<br>costs 10 pp.
| [[Biofeedback]]<br>costs 10 PP
| 15% resistance to heat, ice, sonic, and psychic damage.
| +15% fire, ice, sonic, and psychic resistance
|-
|-
| '''16'''
| '''16'''
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| Not Implemented yet.
| Not Implemented yet.
| '''N/A'''
| '''N/A'''
| Not Implemented yet.
| [[Aura: Mental Magnetism]]<br>costs 15 PP
| '''N/A'''
| Increased or decreased chance of combat adventures
|-
|-
|}
|}

Revision as of 15:47, 5 August 2009

Skill Comparison Table

Elemental Gadgeteer Naturalist Psion
lvl Skill Notes Skill Notes Skill Notes Skill Notes
1 Throw Sparks
costs 2 PP
Deals fire damage Stun Gas
costs 3 PP
Decreases foe to-hit and offense
Stuns opponents
Ant's Strength
costs 4 PP
+8 Strength, +15 to max HP. Aura: Vim
costs 4 PP
+15 to hit
+15 dodging ability
2 Air Shield
costs 3 PP
Increases defense Upgrade Armor
costs 5 PP
One of:
+15% fire resistance
+2 damage absorption
+5 Reflexes
Charge of the Bovine
costs 4 PP
Increased melee damaged.
(More than a normal hit.)
Knit Flesh
costs 4 PP
Heals damage
3 Ice bolt
costs 4 PP
Deals ice damage Basic Martial Arts
passive skill.
+10 to hit Mantis Reflexes
costs 5 PP
+8 Reflexes. Telekinesis
costs 4 PP
Deals physical damage
4 Groundquake
costs 6 PP
Reduces opponent to-hit and dodge chances
May stun opponent
First Aid
costs 6 PP
Heals damage Echolocation
passive skill.
+15% items. Aura: Mystery
costs 8 PP
Increased spell damage
-1 to the cost of combat spells
5 Proper Hydration
passive skill.
+1 PP per turn Supercomputer Skills
passive skill.
Allows you to build a positronic computer Memory of the Elephant
costs 6 PP
+8 Intellect,
+50 to max PP.
Premonition
passive skill.
Increased initiative
6 Lightning Bolt
costs 8 PP
Deals electric damage Upgrade Weapons
costs 8 PP
One of:
+15 to-hit
+6 melee damage
No fumbles
Armadillo Armor
costs 8 PP
X amount of damage absorption. Mind Jab
costs 7 PP
Deals psychic damage
7 Fire Shield
costs 7 PP
Damages foes when they hit you Metal Detector
costs 10 PP
Increases item drops Snout of the Swine
costs 10 PP
+(?)% chips. Wind Warrior
costs 12 PP
Summons a sidekick
8 Stone Armor
costs 12 PP
Increases defense
+10% fire, ice, and electric resistance
Advanced Martial Arts
passive skill.
Increased offense Starfish Regeneration
passive skill.
+2 HP per turn. Aura: Keen Observation
costs 16 PP
+5% XP per combat
Increased chips drop
9 Tornado
costs 10 PP
Reduces opponent to-hit and dodge chances
Deals damage
Not Implemented yet. N/A Talons of the Raptor
costs 12 PP
Increases the damage you deal in combat by X. Knit Bone
costs 12 PP
Heals damage
10 Lifeblood Manipulation
costs 20 PP
Heals almost all wounds Improved Tinkering
passive skill.
Improves Upgrade Armor & Upgrade Weapons Trample of the Rhino
costs 9 PP
Increased melee damaged.
(Almost double that of Charge of the Bovine.)
Meditation
passive skill.
+30 additional minutes at rollover
11 Metalmorph
costs 20 PP
Can upgrade certain metals Electric Net
costs 9 PP
Reduces foe dodge
Deals electric damage
Summon Wolf
costs 15 PP
The summon deals independent damage.
(8-12 damage,
about 50% of the time.)
(Doesn't stack with Summon Water Buffalo)
Electronic Understanding
passive skill.
Allows you to use of Mind Jab and Wind warrior attacks on Electronic Robots.
12 Firestorm
costs 14 PP
Deals fire damage Catalyze
passive skill.
Upgrades materials with a catalyzer unit Nurture vs. Nature
costs 12 PP
+15% sidekick effectiveness Aura: Vigor
costs 12 PP
+30% to maximum HP
+4 HP per turn
13 Not Implemented yet. N/A Shock Grenade
costs 13 PP
Reduces foe hit and offense
Deals sonic damage
Spines of the Echidna
costs 12 PP
X damage to attacker.(stacks with Fire Shield) Psionic Blast
costs 15 PP
Deals psychic damage
14 The Fire Within
passive skill.
+20% PP capacity Stealth
costs 10 PP
Increased chance of noncombat adventures Sinus of the Shark
costs 15 PP
Increased chance of combat adventure. Not Implemented yet. N/A
15 Not Implemented yet. N/A Not Implemented yet. N/A Summon Water Buffalo
costs 20 PP
The summon deals independent damage.
(Deals 2 types of damage.)
(Doesn't stack with Summon Wolf.)
Biofeedback
costs 10 PP
+15% fire, ice, sonic, and psychic resistance
16 Not Implemented yet. N/A Battle Armor
passive skill.
Increased defense Not Implemented yet. N/A Aura: Mental Magnetism
costs 15 PP
Increased or decreased chance of combat adventures

Class Specific Talisman Table

Elemental Gadgeteer Naturalist Psion
lvl Talisman Notes Talisman Notes Talisman Notes Talisman Notes
Base Ember in a Bottle +n (.5 x your level) spell damage
-2 to maximum HP
Lug-Nut Keychain +1 damage absorption
-1 Strength
Shark's Tooth Necklace +n (.5 x your level) melee damage
-1 Intellect
Intellectual Headband +10% to the duration of auras
-1 Reflexes
7 From
Don't Cry for Me, Zion-tina
Quest.
Thunder in a Bottle Using skills costs -2 PP
+10% to your maximum Power Points
-3 Melee damage
Swedish Navy Wrench +15% Reflexes
+10 dodging ability
-5% Strength
Astral Monkey's Paw Necklace +15% Strength
+10% to your maximum Hit Points
-5% Intellect
Orb of Insight +15% Intellect
+20% to the duration of auras
-5% Reflexes


Class Stats Comparison Table

Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes.

Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.

Hit Points and Power Points per Level

Class HP PP
Naturalist +12 HP +8 PP
Gadgeteer +11 HP +9 PP
Elementalist +9 HP +14 PP
Psion +8 HP +12 PP

Strength, Intellect, and Reflexes

At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman).

Class Strength Intellect Reflexes
Naturalist +3 +2 +2
Gadgeteer +2 +2 +3
Elementalist +2 +3 +2
Psion +2 +3 +2

At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below:

Class Strength Intellect Reflexes
Naturalist 50% 25% 25%
Gadgeteer 25% 25% 50%
Elementalist 33% 33% 33%
Psion 25% 50% 25%

What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 7.5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.