Class Comparison Tables: Difference between revisions
psion skills |
Naturalist skills (last one) |
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| Decreases foe to-hit and offense<br>Stuns opponents | | Decreases foe to-hit and offense<br>Stuns opponents | ||
| [[Ant's Strength]]<br>costs 4 PP | | [[Ant's Strength]]<br>costs 4 PP | ||
| +8 Strength | | +8 Strength<br>+15 maximum HP | ||
| [[Aura: Vim]]<br>costs 4 PP | | [[Aura: Vim]]<br>costs 4 PP | ||
| +15 to hit<br>+15 dodging ability | | +15 to hit<br>+15 dodging ability | ||
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| One of:<br>+15% fire resistance<br>+2 damage absorption<br>+5 Reflexes | | One of:<br>+15% fire resistance<br>+2 damage absorption<br>+5 Reflexes | ||
| [[Charge of the Bovine]]<br>costs 4 PP | | [[Charge of the Bovine]]<br>costs 4 PP | ||
| | | +20 to hit<br>2x weapon damage | ||
| [[Knit Flesh]]<br>costs 4 PP | | [[Knit Flesh]]<br>costs 4 PP | ||
| Heals damage | | Heals damage | ||
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| [[Ice bolt]]<br>costs 4 PP | | [[Ice bolt]]<br>costs 4 PP | ||
| Deals ice damage | | Deals ice damage | ||
| [[Basic Martial Arts]]<br>passive skill | | [[Basic Martial Arts]]<br>passive skill | ||
| +10 to hit | | +10 to hit | ||
| [[Mantis Reflexes]]<br>costs 5 PP | | [[Mantis Reflexes]]<br>costs 5 PP | ||
| +8 Reflexes | | +8 Reflexes<br>+10 to initiative | ||
| [[Telekinesis]]<br>costs 4 PP | | [[Telekinesis]]<br>costs 4 PP | ||
| Deals physical damage | | Deals physical damage | ||
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| [[First Aid]]<br>costs 6 PP | | [[First Aid]]<br>costs 6 PP | ||
| Heals damage | | Heals damage | ||
| [[Echolocation]]<br>passive skill | | [[Echolocation]]<br>passive skill | ||
| | | Increased item drops | ||
| [[Aura: Mystery]]<br>costs 8 PP | | [[Aura: Mystery]]<br>costs 8 PP | ||
| Increased spell damage<br>-1 to the cost of combat spells | | Increased spell damage<br>-1 to the cost of combat spells | ||
|- | |- | ||
| '''5''' | | '''5''' | ||
| [[Proper Hydration]]<br>passive skill | | [[Proper Hydration]]<br>passive skill | ||
| +1 PP per turn | | +1 PP per turn | ||
| [[Supercomputer Skills]]<br>passive skill | | [[Supercomputer Skills]]<br>passive skill | ||
| Allows you to build a [[positronic computer]] | | Allows you to build a [[positronic computer]] | ||
| [[Memory of the Elephant]]<br>costs 6 PP | | [[Memory of the Elephant]]<br>costs 6 PP | ||
| +8 Intellect | | +8 Intellect<br>+15 to maximum PP | ||
| [[Premonition]]<br>passive skill | | [[Premonition]]<br>passive skill | ||
| Increased initiative | | Increased initiative | ||
|- | |- | ||
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| One of:<br>+15 to-hit<br>+6 melee damage<br>No fumbles | | One of:<br>+15 to-hit<br>+6 melee damage<br>No fumbles | ||
| [[Armadillo Armor]]<br>costs 8 PP | | [[Armadillo Armor]]<br>costs 8 PP | ||
| | | Increases damage absorption | ||
| [[Mind Jab]]<br>costs 7 PP | | [[Mind Jab]]<br>costs 7 PP | ||
| Deals psychic damage | | Deals psychic damage | ||
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| Increases item drops | | Increases item drops | ||
| [[Snout of the Swine]]<br>costs 10 PP | | [[Snout of the Swine]]<br>costs 10 PP | ||
| | | Increased chips drop | ||
| [[Wind Warrior]]<br>costs 12 PP | | [[Wind Warrior]]<br>costs 12 PP | ||
| Summons a sidekick | | Summons a sidekick | ||
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| [[Stone Armor]]<br>costs 12 PP | | [[Stone Armor]]<br>costs 12 PP | ||
| Increases defense<br>+10% fire, ice, and electric resistance | | Increases defense<br>+10% fire, ice, and electric resistance | ||
| [[Advanced Martial Arts]]<br>passive skill | | [[Advanced Martial Arts]]<br>passive skill | ||
| Increased offense | | Increased offense | ||
| [[Starfish Regeneration]]<br>passive skill | | [[Starfish Regeneration]]<br>passive skill | ||
| | | Regenerates 2 HP/turn | ||
| [[Aura: Keen Observation]]<br>costs 16 PP | | [[Aura: Keen Observation]]<br>costs 16 PP | ||
| +5% XP per combat<br>Increased chips drop | | +5% XP per combat<br>Increased chips drop | ||
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| '''N/A''' | | '''N/A''' | ||
| [[Talons of the Raptor]]<br>costs 12 PP | | [[Talons of the Raptor]]<br>costs 12 PP | ||
| | | Increased melee damage | ||
| [[Knit Bone]]<br>costs 12 PP | | [[Knit Bone]]<br>costs 12 PP | ||
| Heals damage | | Heals damage | ||
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| [[Lifeblood Manipulation]]<br>costs 20 PP | | [[Lifeblood Manipulation]]<br>costs 20 PP | ||
| Heals almost all wounds | | Heals almost all wounds | ||
| [[Improved Tinkering]]<br>passive skill | | [[Improved Tinkering]]<br>passive skill | ||
| Improves [[Upgrade Armor]] & [[Upgrade Weapons]] | | Improves [[Upgrade Armor]] & [[Upgrade Weapons]] | ||
| [[Trample of the Rhino]]<br>costs 9 PP | | [[Trample of the Rhino]]<br>costs 9 PP | ||
| | | +40 to hit<br>3x weapon damage | ||
| [[Meditation]]<br>passive skill | | [[Meditation]]<br>passive skill | ||
| +30 additional minutes at rollover | | +30 additional minutes at rollover | ||
|- | |- | ||
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| Reduces foe dodge<br>Deals electric damage | | Reduces foe dodge<br>Deals electric damage | ||
| [[Summon Wolf]]<br>costs 15 PP | | [[Summon Wolf]]<br>costs 15 PP | ||
| | | Summons a sidekick | ||
| [[Electronic Understanding]]<br>passive skill | | [[Electronic Understanding]]<br>passive skill | ||
| Allows you to use of [[Mind Jab]] and [[Wind warrior]] attacks on [[:Category:Electronic Robots|Electronic Robots]]. | | Allows you to use of [[Mind Jab]] and [[Wind warrior]] attacks on [[:Category:Electronic Robots|Electronic Robots]]. | ||
|- | |- | ||
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| [[Firestorm]]<br>costs 14 PP | | [[Firestorm]]<br>costs 14 PP | ||
| Deals fire damage | | Deals fire damage | ||
| [[Catalyze]]<br>passive skill | | [[Catalyze]]<br>passive skill | ||
| Upgrades materials with a catalyzer unit | | Upgrades materials with a catalyzer unit | ||
| [[Nurture vs. Nature]]<br>costs 12 PP | | [[Nurture vs. Nature]]<br>costs 12 PP | ||
| +15% sidekick | | +15% effectiveness from your sidekick. | ||
| [[Aura: Vigor]]<br>costs 12 PP | | [[Aura: Vigor]]<br>costs 12 PP | ||
| +30% to maximum HP<br>+4 HP per turn | | +30% to maximum HP<br>+4 HP per turn | ||
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| Reduces foe hit and offense<br>Deals sonic damage | | Reduces foe hit and offense<br>Deals sonic damage | ||
| [[Spines of the Echidna]]<br>costs 12 PP | | [[Spines of the Echidna]]<br>costs 12 PP | ||
| | | Damages foes when they hit you | ||
| [[Psionic Blast]]<br>costs 15 PP | | [[Psionic Blast]]<br>costs 15 PP | ||
| Deals psychic damage | | Deals psychic damage | ||
|- | |- | ||
| '''14''' | | '''14''' | ||
| [[The Fire Within]]<br>passive skill | | [[The Fire Within]]<br>passive skill | ||
| +20% PP capacity | | +20% PP capacity | ||
| [[Stealth]]<br>costs 10 PP | | [[Stealth]]<br>costs 10 PP | ||
| Increased chance of noncombat adventures | | Increased chance of noncombat adventures | ||
| [[Sinus of the Shark]]<br>costs 15 PP | | [[Sinus of the Shark]]<br>costs 15 PP | ||
| | | Increases chance of combat adventures | ||
| Not Implemented yet. | | Not Implemented yet. | ||
| '''N/A''' | | '''N/A''' | ||
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| '''N/A''' | | '''N/A''' | ||
| [[Summon Water Buffalo]]<br>costs 20 PP | | [[Summon Water Buffalo]]<br>costs 20 PP | ||
| | | Summons a sidekick | ||
| [[Biofeedback]]<br>costs 10 PP | | [[Biofeedback]]<br>costs 10 PP | ||
| +15% fire, ice, sonic, and psychic resistance | | +15% fire, ice, sonic, and psychic resistance | ||
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| Not Implemented yet. | | Not Implemented yet. | ||
| '''N/A''' | | '''N/A''' | ||
| [[Battle Armor]]<br>passive skill | | [[Battle Armor]]<br>passive skill | ||
| Increased defense | | Increased defense | ||
| | | [[Maul of the Cave Bear]]<br>costs 13 PP | ||
| | | +20% to hit<br>4x weapon damage | ||
| [[Aura: Mental Magnetism]]<br>costs 15 PP | | [[Aura: Mental Magnetism]]<br>costs 15 PP | ||
| Increased or decreased chance of combat adventures | | Increased or decreased chance of combat adventures |
Revision as of 15:52, 5 August 2009
Skill Comparison Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Skill | Notes | Skill | Notes | Skill | Notes | Skill | Notes |
1 | Throw Sparks costs 2 PP |
Deals fire damage | Stun Gas costs 3 PP |
Decreases foe to-hit and offense Stuns opponents |
Ant's Strength costs 4 PP |
+8 Strength +15 maximum HP |
Aura: Vim costs 4 PP |
+15 to hit +15 dodging ability |
2 | Air Shield costs 3 PP |
Increases defense | Upgrade Armor costs 5 PP |
One of: +15% fire resistance +2 damage absorption +5 Reflexes |
Charge of the Bovine costs 4 PP |
+20 to hit 2x weapon damage |
Knit Flesh costs 4 PP |
Heals damage |
3 | Ice bolt costs 4 PP |
Deals ice damage | Basic Martial Arts passive skill |
+10 to hit | Mantis Reflexes costs 5 PP |
+8 Reflexes +10 to initiative |
Telekinesis costs 4 PP |
Deals physical damage |
4 | Groundquake costs 6 PP |
Reduces opponent to-hit and dodge chances May stun opponent |
First Aid costs 6 PP |
Heals damage | Echolocation passive skill |
Increased item drops | Aura: Mystery costs 8 PP |
Increased spell damage -1 to the cost of combat spells |
5 | Proper Hydration passive skill |
+1 PP per turn | Supercomputer Skills passive skill |
Allows you to build a positronic computer | Memory of the Elephant costs 6 PP |
+8 Intellect +15 to maximum PP |
Premonition passive skill |
Increased initiative |
6 | Lightning Bolt costs 8 PP |
Deals electric damage | Upgrade Weapons costs 8 PP |
One of: +15 to-hit +6 melee damage No fumbles |
Armadillo Armor costs 8 PP |
Increases damage absorption | Mind Jab costs 7 PP |
Deals psychic damage |
7 | Fire Shield costs 7 PP |
Damages foes when they hit you | Metal Detector costs 10 PP |
Increases item drops | Snout of the Swine costs 10 PP |
Increased chips drop | Wind Warrior costs 12 PP |
Summons a sidekick |
8 | Stone Armor costs 12 PP |
Increases defense +10% fire, ice, and electric resistance |
Advanced Martial Arts passive skill |
Increased offense | Starfish Regeneration passive skill |
Regenerates 2 HP/turn | Aura: Keen Observation costs 16 PP |
+5% XP per combat Increased chips drop |
9 | Tornado costs 10 PP |
Reduces opponent to-hit and dodge chances Deals damage |
Not Implemented yet. | N/A | Talons of the Raptor costs 12 PP |
Increased melee damage | Knit Bone costs 12 PP |
Heals damage |
10 | Lifeblood Manipulation costs 20 PP |
Heals almost all wounds | Improved Tinkering passive skill |
Improves Upgrade Armor & Upgrade Weapons | Trample of the Rhino costs 9 PP |
+40 to hit 3x weapon damage |
Meditation passive skill |
+30 additional minutes at rollover |
11 | Metalmorph costs 20 PP |
Can upgrade certain metals | Electric Net costs 9 PP |
Reduces foe dodge Deals electric damage |
Summon Wolf costs 15 PP |
Summons a sidekick | Electronic Understanding passive skill |
Allows you to use of Mind Jab and Wind warrior attacks on Electronic Robots. |
12 | Firestorm costs 14 PP |
Deals fire damage | Catalyze passive skill |
Upgrades materials with a catalyzer unit | Nurture vs. Nature costs 12 PP |
+15% effectiveness from your sidekick. | Aura: Vigor costs 12 PP |
+30% to maximum HP +4 HP per turn |
13 | Not Implemented yet. | N/A | Shock Grenade costs 13 PP |
Reduces foe hit and offense Deals sonic damage |
Spines of the Echidna costs 12 PP |
Damages foes when they hit you | Psionic Blast costs 15 PP |
Deals psychic damage |
14 | The Fire Within passive skill |
+20% PP capacity | Stealth costs 10 PP |
Increased chance of noncombat adventures | Sinus of the Shark costs 15 PP |
Increases chance of combat adventures | Not Implemented yet. | N/A |
15 | Not Implemented yet. | N/A | Not Implemented yet. | N/A | Summon Water Buffalo costs 20 PP |
Summons a sidekick | Biofeedback costs 10 PP |
+15% fire, ice, sonic, and psychic resistance |
16 | Not Implemented yet. | N/A | Battle Armor passive skill |
Increased defense | Maul of the Cave Bear costs 13 PP |
+20% to hit 4x weapon damage |
Aura: Mental Magnetism costs 15 PP |
Increased or decreased chance of combat adventures |
Class Specific Talisman Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Talisman | Notes | Talisman | Notes | Talisman | Notes | Talisman | Notes |
Base | Ember in a Bottle | +n (.5 x your level) spell damage -2 to maximum HP |
Lug-Nut Keychain | +1 damage absorption -1 Strength |
Shark's Tooth Necklace | +n (.5 x your level) melee damage -1 Intellect |
Intellectual Headband | +10% to the duration of auras -1 Reflexes |
7 From Don't Cry for Me, Zion-tina Quest. |
Thunder in a Bottle | Using skills costs -2 PP +10% to your maximum Power Points -3 Melee damage |
Swedish Navy Wrench | +15% Reflexes +10 dodging ability -5% Strength |
Astral Monkey's Paw Necklace | +15% Strength +10% to your maximum Hit Points -5% Intellect |
Orb of Insight | +15% Intellect +20% to the duration of auras -5% Reflexes |
Class Stats Comparison Table
Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes.
Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.
Hit Points and Power Points per Level
Class | HP | PP |
---|---|---|
Naturalist | +12 HP | +8 PP |
Gadgeteer | +11 HP | +9 PP |
Elementalist | +9 HP | +14 PP |
Psion | +8 HP | +12 PP |
Strength, Intellect, and Reflexes
At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman).
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Naturalist | +3 | +2 | +2 |
Gadgeteer | +2 | +2 | +3 |
Elementalist | +2 | +3 | +2 |
Psion | +2 | +3 | +2 |
At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below:
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Naturalist | 50% | 25% | 25% |
Gadgeteer | 25% | 25% | 50% |
Elementalist | 33% | 33% | 33% |
Psion | 25% | 50% | 25% |
What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 7.5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.